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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_windowsstore.h:

#ifndef ANGLE_WINDOWSSTORE_H_
#define ANGLE_WINDOWSSTORE_H_

// The following properties can be set on the CoreApplication to support additional
// ANGLE configuration options.
//
// The Visual Studio sample templates provided with this version of ANGLE have examples
// of how to set these property values.

//
// Property: EGLNativeWindowTypeProperty
// Type: IInspectable
// Description: Set this property to specify the window type to use for creating a surface.
//              If this property is missing, surface creation will fail.
//
const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";

//
// Property: EGLRenderSurfaceSizeProperty
// Type: Size
// Description: Set this property to specify a preferred size in pixels of the render surface.
//              The render surface size width and height must be greater than 0.
//              If this property is set, then the render surface size is fixed.
//              If this property is missing, a default behavior will be provided.
//              The default behavior uses the window size if a CoreWindow is specified or
//              the size of the SwapChainPanel control if one is specified.
//
const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";

#endif // ANGLE_WINDOWSSTORE_H_