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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// platform.h: Operating system specific includes and defines.
#ifndef COMMON_PLATFORM_H_
#define COMMON_PLATFORM_H_
#if defined(_WIN32) || defined(_WIN64)
# define ANGLE_PLATFORM_WINDOWS 1
#elif defined(__APPLE__)
# define ANGLE_PLATFORM_APPLE 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(ANDROID)
# define ANGLE_PLATFORM_ANDROID 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__linux__) || defined(EMSCRIPTEN)
# define ANGLE_PLATFORM_LINUX 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__FreeBSD__) || \
defined(__OpenBSD__) || \
defined(__NetBSD__) || \
defined(__DragonFly__) || \
defined(__sun) || \
defined(__GLIBC__) || \
defined(__GNU__) || \
defined(__QNX__)
# define ANGLE_PLATFORM_POSIX 1
#else
# error Unsupported platform.
#endif
#ifdef ANGLE_PLATFORM_WINDOWS
# ifndef STRICT
# define STRICT 1
# endif
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# ifndef NOMINMAX
# define NOMINMAX 1
# endif
# include <windows.h>
# include <intrin.h>
# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
# define ANGLE_ENABLE_WINDOWS_STORE 1
# endif
# if defined(ANGLE_ENABLE_D3D9)
# include <d3d9.h>
# if !defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
# include <d3dcompiler.h>
# endif
# endif
# if defined(ANGLE_ENABLE_D3D11)
# include <d3d10_1.h>
# include <d3d11.h>
# include <dxgi.h>
# if defined(__MINGW32__) && !defined(__d3d11sdklayers_h__)
# define ANGLE_MINGW32_COMPAT
# endif
# if defined(_MSC_VER) && _MSC_VER >= 1800
# define ANGLE_ENABLE_D3D11_1
# endif
# if defined(ANGLE_ENABLE_D3D11_1)
# include <d3d11_1.h>
# include <dxgi1_2.h>
# endif
# if !defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
# include <d3dcompiler.h>
# endif
# endif
# if defined(ANGLE_ENABLE_WINDOWS_STORE)
# include <dxgi1_3.h>
# if defined(_DEBUG)
# if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
# include <DXProgrammableCapture.h>
# endif
# include <dxgidebug.h>
# endif
# endif
# if defined(_MSC_VER) && (_MSC_VER <= 1600)
# define final
# define override
# endif
# undef near
# undef far
#endif
#if !defined(_M_ARM) && !defined(ANGLE_PLATFORM_ANDROID)
# define ANGLE_USE_SSE
#endif
#endif // COMMON_PLATFORM_H_
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