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//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_
#define CROSSCOMPILERGLSL_OUTPUTGLSL_H_
#include "compiler/OutputGLSLBase.h"
class TOutputGLSL : public TOutputGLSLBase
{
public:
TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable);
protected:
virtual bool writeVariablePrecision(TPrecision);
virtual void visitSymbol(TIntermSymbol* node);
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_
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