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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/TranslatorHLSL.h"
#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/OutputHLSL.h"
TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
: TCompiler(type, spec, output)
{
}
void TranslatorHLSL::translate(TIntermNode *root)
{
TParseContext& parseContext = *GetGlobalParseContext();
sh::OutputHLSL outputHLSL(parseContext, this);
outputHLSL.output();
mInterfaceBlockRegisterMap = outputHLSL.getInterfaceBlockRegisterMap();
mUniformRegisterMap = outputHLSL.getUniformRegisterMap();
}
bool TranslatorHLSL::hasInterfaceBlock(const std::string &interfaceBlockName) const
{
return (mInterfaceBlockRegisterMap.count(interfaceBlockName) > 0);
}
unsigned int TranslatorHLSL::getInterfaceBlockRegister(const std::string &interfaceBlockName) const
{
ASSERT(hasInterfaceBlock(interfaceBlockName));
return mInterfaceBlockRegisterMap.find(interfaceBlockName)->second;
}
bool TranslatorHLSL::hasUniform(const std::string &uniformName) const
{
return (mUniformRegisterMap.count(uniformName) > 0);
}
unsigned int TranslatorHLSL::getUniformRegister(const std::string &uniformName) const
{
ASSERT(hasUniform(uniformName));
return mUniformRegisterMap.find(uniformName)->second;
}
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