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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATORHLSL_H_
#define COMPILER_TRANSLATORHLSL_H_
#include "compiler/translator/Compiler.h"
#include "common/shadervars.h"
class TranslatorHLSL : public TCompiler
{
public:
TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
bool hasInterfaceBlock(const std::string &interfaceBlockName) const;
unsigned int getInterfaceBlockRegister(const std::string &interfaceBlockName) const;
bool hasUniform(const std::string &uniformName) const;
unsigned int getUniformRegister(const std::string &uniformName) const;
protected:
virtual void translate(TIntermNode* root);
std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
std::map<std::string, unsigned int> mUniformRegisterMap;
};
#endif // COMPILER_TRANSLATORHLSL_H_
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