summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
blob: 9f18509438e05bfd2d722ecf1e86ac702169e0c0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// UniformHLSL.cpp:
//   Methods for GLSL to HLSL translation for uniforms and uniform blocks.
//

#include "compiler/translator/UniformHLSL.h"

#include "common/utilities.h"
#include "compiler/translator/StructureHLSL.h"
#include "compiler/translator/UtilsHLSL.h"
#include "compiler/translator/blocklayoutHLSL.h"
#include "compiler/translator/util.h"

namespace sh
{

namespace
{

static const char *UniformRegisterPrefix(const TType &type)
{
    if (IsSampler(type.getBasicType()))
    {
        return "s";
    }
    else
    {
        return "c";
    }
}

static TString InterfaceBlockFieldTypeString(const TField &field, TLayoutBlockStorage blockStorage)
{
    const TType &fieldType                   = *field.type();
    const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking;
    ASSERT(matrixPacking != EmpUnspecified);
    const TStructure *structure = fieldType.getStruct();

    if (fieldType.isMatrix())
    {
        // Use HLSL row-major packing for GLSL column-major matrices
        const TString &matrixPackString =
            (matrixPacking == EmpRowMajor ? "column_major" : "row_major");
        return matrixPackString + " " + TypeString(fieldType);
    }
    else if (structure)
    {
        // Use HLSL row-major packing for GLSL column-major matrices
        return QualifiedStructNameString(*structure, matrixPacking == EmpColumnMajor,
                                         blockStorage == EbsStd140);
    }
    else
    {
        return TypeString(fieldType);
    }
}

static TString InterfaceBlockStructName(const TInterfaceBlock &interfaceBlock)
{
    return DecoratePrivate(interfaceBlock.name()) + "_type";
}

void OutputSamplerIndexArrayInitializer(TInfoSinkBase &out,
                                        const TType &type,
                                        unsigned int startIndex)
{
    out << "{";
    TType elementType(type);
    elementType.toArrayElementType();
    for (unsigned int i = 0u; i < type.getOutermostArraySize(); ++i)
    {
        if (i > 0u)
        {
            out << ", ";
        }
        if (elementType.isArray())
        {
            OutputSamplerIndexArrayInitializer(out, elementType,
                                               startIndex + i * elementType.getArraySizeProduct());
        }
        else
        {
            out << (startIndex + i);
        }
    }
    out << "}";
}

}  // anonymous namespace

UniformHLSL::UniformHLSL(sh::GLenum shaderType,
                         StructureHLSL *structureHLSL,
                         ShShaderOutput outputType,
                         const std::vector<Uniform> &uniforms)
    : mUniformRegister(0),
      mUniformBlockRegister(0),
      mTextureRegister(0),
      mRWTextureRegister(0),
      mSamplerCount(0),
      mShaderType(shaderType),
      mStructureHLSL(structureHLSL),
      mOutputType(outputType),
      mUniforms(uniforms)
{
}

void UniformHLSL::reserveUniformRegisters(unsigned int registerCount)
{
    mUniformRegister = registerCount;
}

void UniformHLSL::reserveUniformBlockRegisters(unsigned int registerCount)
{
    mUniformBlockRegister = registerCount;
}

const Uniform *UniformHLSL::findUniformByName(const TString &name) const
{
    for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
    {
        if (mUniforms[uniformIndex].name == name.c_str())
        {
            return &mUniforms[uniformIndex];
        }
    }

    return nullptr;
}

unsigned int UniformHLSL::assignUniformRegister(const TType &type,
                                                const TString &name,
                                                unsigned int *outRegisterCount)
{
    unsigned int registerIndex;
    const Uniform *uniform = findUniformByName(name);
    ASSERT(uniform);

    if (IsSampler(type.getBasicType()) ||
        (IsImage(type.getBasicType()) && type.getMemoryQualifier().readonly))
    {
        registerIndex = mTextureRegister;
    }
    else if (IsImage(type.getBasicType()))
    {
        registerIndex = mRWTextureRegister;
    }
    else
    {
        registerIndex = mUniformRegister;
    }

    mUniformRegisterMap[uniform->name] = registerIndex;

    unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType);

    if (IsSampler(type.getBasicType()) ||
        (IsImage(type.getBasicType()) && type.getMemoryQualifier().readonly))
    {
        mTextureRegister += registerCount;
    }
    else if (IsImage(type.getBasicType()))
    {
        mRWTextureRegister += registerCount;
    }
    else
    {
        mUniformRegister += registerCount;
    }
    if (outRegisterCount)
    {
        *outRegisterCount = registerCount;
    }
    return registerIndex;
}

unsigned int UniformHLSL::assignSamplerInStructUniformRegister(const TType &type,
                                                               const TString &name,
                                                               unsigned int *outRegisterCount)
{
    // Sampler that is a field of a uniform structure.
    ASSERT(IsSampler(type.getBasicType()));
    unsigned int registerIndex                     = mTextureRegister;
    mUniformRegisterMap[std::string(name.c_str())] = registerIndex;
    unsigned int registerCount = type.isArray() ? type.getArraySizeProduct() : 1u;
    mTextureRegister += registerCount;
    if (outRegisterCount)
    {
        *outRegisterCount = registerCount;
    }
    return registerIndex;
}

void UniformHLSL::outputHLSLSamplerUniformGroup(
    TInfoSinkBase &out,
    const HLSLTextureGroup textureGroup,
    const TVector<const TIntermSymbol *> &group,
    const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
    unsigned int *groupTextureRegisterIndex)
{
    if (group.empty())
    {
        return;
    }
    unsigned int groupRegisterCount = 0;
    for (const TIntermSymbol *uniform : group)
    {
        const TType &type   = uniform->getType();
        const TString &name = uniform->getSymbol();
        unsigned int registerCount;

        // The uniform might be just a regular sampler or one extracted from a struct.
        unsigned int samplerArrayIndex = 0u;
        const Uniform *uniformByName   = findUniformByName(name);
        if (uniformByName)
        {
            samplerArrayIndex = assignUniformRegister(type, name, &registerCount);
        }
        else
        {
            ASSERT(samplerInStructSymbolsToAPINames.find(uniform) !=
                   samplerInStructSymbolsToAPINames.end());
            samplerArrayIndex = assignSamplerInStructUniformRegister(
                type, samplerInStructSymbolsToAPINames.at(uniform), &registerCount);
        }
        groupRegisterCount += registerCount;

        if (type.isArray())
        {
            out << "static const uint " << DecorateVariableIfNeeded(uniform->getName())
                << ArrayString(type) << " = ";
            OutputSamplerIndexArrayInitializer(out, type, samplerArrayIndex);
            out << ";\n";
        }
        else
        {
            out << "static const uint " << DecorateVariableIfNeeded(uniform->getName()) << " = "
                << samplerArrayIndex << ";\n";
        }
    }
    TString suffix = TextureGroupSuffix(textureGroup);
    // Since HLSL_TEXTURE_2D is the first group, it has a fixed offset of zero.
    if (textureGroup != HLSL_TEXTURE_2D)
    {
        out << "static const uint textureIndexOffset" << suffix << " = "
            << (*groupTextureRegisterIndex) << ";\n";
        out << "static const uint samplerIndexOffset" << suffix << " = "
            << (*groupTextureRegisterIndex) << ";\n";
    }
    out << "uniform " << TextureString(textureGroup) << " textures" << suffix << "["
        << groupRegisterCount << "]"
        << " : register(t" << (*groupTextureRegisterIndex) << ");\n";
    out << "uniform " << SamplerString(textureGroup) << " samplers" << suffix << "["
        << groupRegisterCount << "]"
        << " : register(s" << (*groupTextureRegisterIndex) << ");\n";
    *groupTextureRegisterIndex += groupRegisterCount;
}

void UniformHLSL::outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
                                             const TType &type,
                                             const TName &name,
                                             const unsigned int registerIndex)
{
    out << "uniform " << SamplerString(type.getBasicType()) << " sampler_"
        << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(s"
        << str(registerIndex) << ");\n";
    out << "uniform " << TextureString(type.getBasicType()) << " texture_"
        << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(t"
        << str(registerIndex) << ");\n";
}

void UniformHLSL::outputHLSL4_1_FL11Texture(TInfoSinkBase &out,
                                            const TType &type,
                                            const TName &name,
                                            const unsigned int registerIndex)
{
    // TODO(xinghua.cao@intel.com): if image2D variable is bound on one layer of Texture3D or
    // Texture2DArray. Translate this variable to HLSL Texture3D object or HLSL Texture2DArray
    // object, or create a temporary Texture2D to save content of the layer and bind the
    // temporary Texture2D to image2D variable.
    out << "uniform "
        << TextureString(type.getBasicType(), type.getLayoutQualifier().imageInternalFormat) << " "
        << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(t"
        << str(registerIndex) << ");\n";
    return;
}

void UniformHLSL::outputHLSL4_1_FL11RWTexture(TInfoSinkBase &out,
                                              const TType &type,
                                              const TName &name,
                                              const unsigned int registerIndex)
{
    // TODO(xinghua.cao@intel.com): if image2D variable is bound on one layer of Texture3D or
    // Texture2DArray. Translate this variable to HLSL RWTexture3D object or HLSL RWTexture2DArray
    // object, or create a temporary Texture2D to save content of the layer and bind the
    // temporary Texture2D to image2D variable.
    if (mShaderType == GL_COMPUTE_SHADER)
    {
        out << "uniform "
            << RWTextureString(type.getBasicType(), type.getLayoutQualifier().imageInternalFormat)
            << " " << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(u"
            << str(registerIndex) << ");\n";
    }
    else
    {
        // TODO(xinghua.cao@intel.com): Support images in vertex shader and fragment shader,
        // which are needed to sync binding value when linking program.
    }
    return;
}

void UniformHLSL::outputUniform(TInfoSinkBase &out,
                                const TType &type,
                                const TName &name,
                                const unsigned int registerIndex)
{
    const TStructure *structure = type.getStruct();
    // If this is a nameless struct, we need to use its full definition, rather than its (empty)
    // name.
    // TypeString() will invoke defineNameless in this case; qualifier prefixes are unnecessary for
    // nameless structs in ES, as nameless structs cannot be used anywhere that layout qualifiers
    // are permitted.
    const TString &typeName = ((structure && !structure->name().empty())
                                   ? QualifiedStructNameString(*structure, false, false)
                                   : TypeString(type));

    const TString &registerString =
        TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")";

    out << "uniform " << typeName << " ";

    out << DecorateVariableIfNeeded(name);

    out << ArrayString(type) << " : " << registerString << ";\n";
}

void UniformHLSL::uniformsHeader(TInfoSinkBase &out,
                                 ShShaderOutput outputType,
                                 const ReferencedSymbols &referencedUniforms,
                                 TSymbolTable *symbolTable)
{
    if (!referencedUniforms.empty())
    {
        out << "// Uniforms\n\n";
    }
    // In the case of HLSL 4, sampler uniforms need to be grouped by type before the code is
    // written. They are grouped based on the combination of the HLSL texture type and
    // HLSL sampler type, enumerated in HLSLTextureSamplerGroup.
    TVector<TVector<const TIntermSymbol *>> groupedSamplerUniforms(HLSL_TEXTURE_MAX + 1);
    TMap<const TIntermSymbol *, TString> samplerInStructSymbolsToAPINames;
    TVector<const TIntermSymbol *> imageUniformsHLSL41Output;
    for (auto &uniformIt : referencedUniforms)
    {
        // Output regular uniforms. Group sampler uniforms by type.
        const TIntermSymbol &uniform = *uniformIt.second;
        const TType &type            = uniform.getType();
        const TName &name            = uniform.getName();

        if (outputType == SH_HLSL_4_1_OUTPUT && IsSampler(type.getBasicType()))
        {
            HLSLTextureGroup group = TextureGroup(type.getBasicType());
            groupedSamplerUniforms[group].push_back(&uniform);
        }
        else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(type.getBasicType()))
        {
            unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
            outputHLSL4_0_FL9_3Sampler(out, type, name, registerIndex);
        }
        else if (outputType == SH_HLSL_4_1_OUTPUT && IsImage(type.getBasicType()))
        {
            imageUniformsHLSL41Output.push_back(&uniform);
        }
        else
        {
            if (type.isStructureContainingSamplers())
            {
                TVector<TIntermSymbol *> samplerSymbols;
                TMap<TIntermSymbol *, TString> symbolsToAPINames;
                type.createSamplerSymbols("angle_" + name.getString(), name.getString(),
                                          &samplerSymbols, &symbolsToAPINames, symbolTable);
                for (TIntermSymbol *sampler : samplerSymbols)
                {
                    const TType &samplerType = sampler->getType();

                    // Will use angle_ prefix instead of regular prefix.
                    sampler->setInternal(true);
                    const TName &samplerName = sampler->getName();

                    if (outputType == SH_HLSL_4_1_OUTPUT)
                    {
                        HLSLTextureGroup group = TextureGroup(samplerType.getBasicType());
                        groupedSamplerUniforms[group].push_back(sampler);
                        samplerInStructSymbolsToAPINames[sampler] = symbolsToAPINames[sampler];
                    }
                    else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
                    {
                        unsigned int registerIndex = assignSamplerInStructUniformRegister(
                            samplerType, symbolsToAPINames[sampler], nullptr);
                        outputHLSL4_0_FL9_3Sampler(out, samplerType, samplerName, registerIndex);
                    }
                    else
                    {
                        ASSERT(outputType == SH_HLSL_3_0_OUTPUT);
                        unsigned int registerIndex = assignSamplerInStructUniformRegister(
                            samplerType, symbolsToAPINames[sampler], nullptr);
                        outputUniform(out, samplerType, samplerName, registerIndex);
                    }
                }
            }
            unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
            outputUniform(out, type, name, registerIndex);
        }
    }

    if (outputType == SH_HLSL_4_1_OUTPUT)
    {
        unsigned int groupTextureRegisterIndex = 0;
        // TEXTURE_2D is special, index offset is assumed to be 0 and omitted in that case.
        ASSERT(HLSL_TEXTURE_MIN == HLSL_TEXTURE_2D);
        for (int groupId = HLSL_TEXTURE_MIN; groupId < HLSL_TEXTURE_MAX; ++groupId)
        {
            outputHLSLSamplerUniformGroup(
                out, HLSLTextureGroup(groupId), groupedSamplerUniforms[groupId],
                samplerInStructSymbolsToAPINames, &groupTextureRegisterIndex);
        }
        mSamplerCount = groupTextureRegisterIndex;

        for (const TIntermSymbol *image : imageUniformsHLSL41Output)
        {
            const TType &type          = image->getType();
            const TName &name          = image->getName();
            unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
            if (type.getMemoryQualifier().readonly)
            {
                outputHLSL4_1_FL11Texture(out, type, name, registerIndex);
            }
            else
            {
                outputHLSL4_1_FL11RWTexture(out, type, name, registerIndex);
            }
        }
    }
}

void UniformHLSL::samplerMetadataUniforms(TInfoSinkBase &out, const char *reg)
{
    // If mSamplerCount is 0 the shader doesn't use any textures for samplers.
    if (mSamplerCount > 0)
    {
        out << "    struct SamplerMetadata\n"
               "    {\n"
               "        int baseLevel;\n"
               "        int internalFormatBits;\n"
               "        int wrapModes;\n"
               "        int padding;\n"
               "    };\n"
               "    SamplerMetadata samplerMetadata["
            << mSamplerCount << "] : packoffset(" << reg << ");\n";
    }
}

TString UniformHLSL::uniformBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks)
{
    TString interfaceBlocks;

    for (ReferencedSymbols::const_iterator interfaceBlockIt = referencedInterfaceBlocks.begin();
         interfaceBlockIt != referencedInterfaceBlocks.end(); interfaceBlockIt++)
    {
        const TType &nodeType                 = interfaceBlockIt->second->getType();
        const TInterfaceBlock &interfaceBlock = *nodeType.getInterfaceBlock();

        // nodeType.isInterfaceBlock() == false means the node is a field of a uniform block which
        // doesn't have instance name, so this block cannot be an array.
        unsigned int interfaceBlockArraySize = 0u;
        if (nodeType.isInterfaceBlock() && nodeType.isArray())
        {
            interfaceBlockArraySize = nodeType.getOutermostArraySize();
        }
        unsigned int activeRegister = mUniformBlockRegister;

        mUniformBlockRegisterMap[interfaceBlock.name().c_str()] = activeRegister;
        mUniformBlockRegister += std::max(1u, interfaceBlockArraySize);

        // FIXME: interface block field names

        if (interfaceBlock.hasInstanceName())
        {
            interfaceBlocks += uniformBlockStructString(interfaceBlock);
        }

        if (interfaceBlockArraySize > 0)
        {
            for (unsigned int arrayIndex = 0; arrayIndex < interfaceBlockArraySize; arrayIndex++)
            {
                interfaceBlocks +=
                    uniformBlockString(interfaceBlock, activeRegister + arrayIndex, arrayIndex);
            }
        }
        else
        {
            interfaceBlocks += uniformBlockString(interfaceBlock, activeRegister, GL_INVALID_INDEX);
        }
    }

    return (interfaceBlocks.empty() ? "" : ("// Uniform Blocks\n\n" + interfaceBlocks));
}

TString UniformHLSL::uniformBlockString(const TInterfaceBlock &interfaceBlock,
                                        unsigned int registerIndex,
                                        unsigned int arrayIndex)
{
    const TString &arrayIndexString =
        (arrayIndex != GL_INVALID_INDEX ? Decorate(str(arrayIndex)) : "");
    const TString &blockName = interfaceBlock.name() + arrayIndexString;
    TString hlsl;

    hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) +
            ")\n"
            "{\n";

    if (interfaceBlock.hasInstanceName())
    {
        hlsl += "    " + InterfaceBlockStructName(interfaceBlock) + " " +
                uniformBlockInstanceString(interfaceBlock, arrayIndex) + ";\n";
    }
    else
    {
        const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
        hlsl += uniformBlockMembersString(interfaceBlock, blockStorage);
    }

    hlsl += "};\n\n";

    return hlsl;
}

TString UniformHLSL::uniformBlockInstanceString(const TInterfaceBlock &interfaceBlock,
                                                unsigned int arrayIndex)
{
    if (!interfaceBlock.hasInstanceName())
    {
        return "";
    }
    else if (arrayIndex != GL_INVALID_INDEX)
    {
        return DecoratePrivate(interfaceBlock.instanceName()) + "_" + str(arrayIndex);
    }
    else
    {
        return Decorate(interfaceBlock.instanceName());
    }
}

TString UniformHLSL::uniformBlockMembersString(const TInterfaceBlock &interfaceBlock,
                                               TLayoutBlockStorage blockStorage)
{
    TString hlsl;

    Std140PaddingHelper padHelper = mStructureHLSL->getPaddingHelper();

    for (unsigned int typeIndex = 0; typeIndex < interfaceBlock.fields().size(); typeIndex++)
    {
        const TField &field    = *interfaceBlock.fields()[typeIndex];
        const TType &fieldType = *field.type();

        if (blockStorage == EbsStd140)
        {
            // 2 and 3 component vector types in some cases need pre-padding
            hlsl += padHelper.prePaddingString(fieldType);
        }

        hlsl += "    " + InterfaceBlockFieldTypeString(field, blockStorage) + " " +
                Decorate(field.name()) + ArrayString(fieldType) + ";\n";

        // must pad out after matrices and arrays, where HLSL usually allows itself room to pack
        // stuff
        if (blockStorage == EbsStd140)
        {
            const bool useHLSLRowMajorPacking =
                (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor);
            hlsl += padHelper.postPaddingString(fieldType, useHLSLRowMajorPacking);
        }
    }

    return hlsl;
}

TString UniformHLSL::uniformBlockStructString(const TInterfaceBlock &interfaceBlock)
{
    const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();

    return "struct " + InterfaceBlockStructName(interfaceBlock) +
           "\n"
           "{\n" +
           uniformBlockMembersString(interfaceBlock, blockStorage) + "};\n\n";
}
}