summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
blob: faaf0115fc427e7c3130e68d58da20537b4a2e19 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/VariablePacker.h"
#include "angle_gl.h"
#include "common/utilities.h"

#include <algorithm>

int VariablePacker::GetNumComponentsPerRow(sh::GLenum type)
{
    switch (type)
    {
      case GL_FLOAT_MAT4:
      case GL_FLOAT_MAT2:
      case GL_FLOAT_MAT2x4:
      case GL_FLOAT_MAT3x4:
      case GL_FLOAT_MAT4x2:
      case GL_FLOAT_MAT4x3:
      case GL_FLOAT_VEC4:
      case GL_INT_VEC4:
      case GL_BOOL_VEC4:
      case GL_UNSIGNED_INT_VEC4:
        return 4;
      case GL_FLOAT_MAT3:
      case GL_FLOAT_MAT2x3:
      case GL_FLOAT_MAT3x2:
      case GL_FLOAT_VEC3:
      case GL_INT_VEC3:
      case GL_BOOL_VEC3:
      case GL_UNSIGNED_INT_VEC3:
        return 3;
      case GL_FLOAT_VEC2:
      case GL_INT_VEC2:
      case GL_BOOL_VEC2:
      case GL_UNSIGNED_INT_VEC2:
        return 2;
      default:
        ASSERT(gl::VariableComponentCount(type) == 1);
        return 1;
    }
}

int VariablePacker::GetNumRows(sh::GLenum type)
{
    switch (type)
    {
      case GL_FLOAT_MAT4:
      case GL_FLOAT_MAT2x4:
      case GL_FLOAT_MAT3x4:
      case GL_FLOAT_MAT4x3:
      case GL_FLOAT_MAT4x2:
        return 4;
      case GL_FLOAT_MAT3:
      case GL_FLOAT_MAT2x3:
      case GL_FLOAT_MAT3x2:
        return 3;
      case GL_FLOAT_MAT2:
        return 2;
      default:
        ASSERT(gl::VariableRowCount(type) == 1);
        return 1;
    }
}

struct TVariableInfoComparer
{
    bool operator()(const sh::ShaderVariable &lhs, const sh::ShaderVariable &rhs) const
    {
        int lhsSortOrder = gl::VariableSortOrder(lhs.type);
        int rhsSortOrder = gl::VariableSortOrder(rhs.type);
        if (lhsSortOrder != rhsSortOrder) {
            return lhsSortOrder < rhsSortOrder;
        }
        // Sort by largest first.
        return lhs.arraySize > rhs.arraySize;
    }
};

unsigned VariablePacker::makeColumnFlags(int column, int numComponentsPerRow)
{
    return ((kColumnMask << (kNumColumns - numComponentsPerRow)) &
                    kColumnMask) >> column;
}

void VariablePacker::fillColumns(int topRow, int numRows, int column, int numComponentsPerRow)
{
    unsigned columnFlags = makeColumnFlags(column, numComponentsPerRow);
    for (int r = 0; r < numRows; ++r) {
        int row = topRow + r;
        ASSERT((rows_[row] & columnFlags) == 0);
        rows_[row] |= columnFlags;
    }
}

bool VariablePacker::searchColumn(int column, int numRows, int* destRow, int* destSize)
{
    ASSERT(destRow);

    for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask;
         ++topNonFullRow_) {
    }

    for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask;
         --bottomNonFullRow_) {
    }

    if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows) {
        return false;
    }

    unsigned columnFlags = makeColumnFlags(column, 1);
    int topGoodRow = 0;
    int smallestGoodTop = -1;
    int smallestGoodSize = maxRows_ + 1;
    int bottomRow = bottomNonFullRow_ + 1;
    bool found = false;
    for (int row = topNonFullRow_; row <= bottomRow; ++row) {
        bool rowEmpty = row < bottomRow ? ((rows_[row] & columnFlags) == 0) : false;
        if (rowEmpty) {
            if (!found) {
                topGoodRow = row;
                found = true;
            }
        } else {
            if (found) {
                int size = row - topGoodRow;
                if (size >= numRows && size < smallestGoodSize) {
                    smallestGoodSize = size;
                    smallestGoodTop = topGoodRow;
                }
            }
            found = false;
        }
    }
    if (smallestGoodTop < 0) {
        return false;
    }

    *destRow = smallestGoodTop;
    if (destSize) {
        *destSize = smallestGoodSize;
    }
    return true;
}

template <typename VarT>
bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int maxVectors,
                                                       const std::vector<VarT> &in_variables)
{
    ASSERT(maxVectors > 0);
    maxRows_ = maxVectors;
    topNonFullRow_ = 0;
    bottomNonFullRow_ = maxRows_ - 1;
    std::vector<VarT> variables(in_variables);

    // Check whether each variable fits in the available vectors.
    for (size_t i = 0; i < variables.size(); i++) {
        const sh::ShaderVariable &variable = variables[i];
        if (variable.elementCount() > maxVectors / GetNumRows(variable.type)) {
            return false;
        }
    }

    // As per GLSL 1.017 Appendix A, Section 7 variables are packed in specific
    // order by type, then by size of array, largest first.
    std::sort(variables.begin(), variables.end(), TVariableInfoComparer());
    rows_.clear();
    rows_.resize(maxVectors, 0);

    // Packs the 4 column variables.
    size_t ii = 0;
    for (; ii < variables.size(); ++ii) {
        const sh::ShaderVariable &variable = variables[ii];
        if (GetNumComponentsPerRow(variable.type) != 4) {
            break;
        }
        topNonFullRow_ += GetNumRows(variable.type) * variable.elementCount();
    }

    if (topNonFullRow_ > maxRows_) {
        return false;
    }

    // Packs the 3 column variables.
    int num3ColumnRows = 0;
    for (; ii < variables.size(); ++ii) {
        const sh::ShaderVariable &variable = variables[ii];
        if (GetNumComponentsPerRow(variable.type) != 3) {
            break;
        }
        num3ColumnRows += GetNumRows(variable.type) * variable.elementCount();
    }

    if (topNonFullRow_ + num3ColumnRows > maxRows_) {
        return false;
    }

    fillColumns(topNonFullRow_, num3ColumnRows, 0, 3);

    // Packs the 2 column variables.
    int top2ColumnRow = topNonFullRow_ + num3ColumnRows;
    int twoColumnRowsAvailable = maxRows_ - top2ColumnRow;
    int rowsAvailableInColumns01 = twoColumnRowsAvailable;
    int rowsAvailableInColumns23 = twoColumnRowsAvailable;
    for (; ii < variables.size(); ++ii) {
        const sh::ShaderVariable &variable = variables[ii];
        if (GetNumComponentsPerRow(variable.type) != 2) {
            break;
        }
        int numRows = GetNumRows(variable.type) * variable.elementCount();
        if (numRows <= rowsAvailableInColumns01) {
            rowsAvailableInColumns01 -= numRows;
        } else if (numRows <= rowsAvailableInColumns23) {
            rowsAvailableInColumns23 -= numRows;
        } else {
            return false;
        }
    }

    int numRowsUsedInColumns01 =
        twoColumnRowsAvailable - rowsAvailableInColumns01;
    int numRowsUsedInColumns23 =
        twoColumnRowsAvailable - rowsAvailableInColumns23;
    fillColumns(top2ColumnRow, numRowsUsedInColumns01, 0, 2);
    fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23,
                2, 2);

    // Packs the 1 column variables.
    for (; ii < variables.size(); ++ii) {
        const sh::ShaderVariable &variable = variables[ii];
        ASSERT(1 == GetNumComponentsPerRow(variable.type));
        int numRows = GetNumRows(variable.type) * variable.elementCount();
        int smallestColumn = -1;
        int smallestSize = maxRows_ + 1;
        int topRow = -1;
        for (int column = 0; column < kNumColumns; ++column) {
            int row = 0;
            int size = 0;
            if (searchColumn(column, numRows, &row, &size)) {
                if (size < smallestSize) {
                    smallestSize = size;
                    smallestColumn = column;
                    topRow = row;
                }
            }
        }

        if (smallestColumn < 0) {
            return false;
        }

        fillColumns(topRow, numRows, smallestColumn, 1);
    }

    ASSERT(variables.size() == ii);

    return true;
}

// Instantiate all possible variable packings
template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::ShaderVariable> &);
template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Attribute> &);
template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Uniform> &);
template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Varying> &);