summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/compiler/translator/blocklayout.h
blob: 2b7acf4e60f068e74fc0944cfa8ddca31cf0be56 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// blocklayout.h:
//   Methods and classes related to uniform layout and packing in GLSL and HLSL.
//

#ifndef COMMON_BLOCKLAYOUT_H_
#define COMMON_BLOCKLAYOUT_H_

#include <cstddef>
#include <map>
#include <vector>

#include "angle_gl.h"
#include <GLSLANG/ShaderLang.h>

namespace sh
{
struct ShaderVariable;
struct InterfaceBlockField;
struct Uniform;
struct Varying;
struct InterfaceBlock;

struct BlockMemberInfo
{
    BlockMemberInfo()
        : offset(-1),
          arrayStride(-1),
          matrixStride(-1),
          isRowMajorMatrix(false),
          topLevelArrayStride(-1)
    {
    }

    BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
        : offset(offset),
          arrayStride(arrayStride),
          matrixStride(matrixStride),
          isRowMajorMatrix(isRowMajorMatrix),
          topLevelArrayStride(-1)
    {
    }

    BlockMemberInfo(int offset,
                    int arrayStride,
                    int matrixStride,
                    bool isRowMajorMatrix,
                    int topLevelArrayStride)
        : offset(offset),
          arrayStride(arrayStride),
          matrixStride(matrixStride),
          isRowMajorMatrix(isRowMajorMatrix),
          topLevelArrayStride(topLevelArrayStride)
    {
    }

    static BlockMemberInfo getDefaultBlockInfo() { return BlockMemberInfo(-1, -1, -1, false, -1); }

    int offset;
    int arrayStride;
    int matrixStride;
    bool isRowMajorMatrix;
    int topLevelArrayStride;  // Only used for shader storage block members.
};

class BlockLayoutEncoder
{
  public:
    BlockLayoutEncoder();
    virtual ~BlockLayoutEncoder() {}

    BlockMemberInfo encodeType(GLenum type,
                               const std::vector<unsigned int> &arraySizes,
                               bool isRowMajorMatrix);

    size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; }

    virtual void enterAggregateType() = 0;
    virtual void exitAggregateType()  = 0;

    static const size_t BytesPerComponent           = 4u;
    static const unsigned int ComponentsPerRegister = 4u;

    static size_t getBlockRegister(const BlockMemberInfo &info);
    static size_t getBlockRegisterElement(const BlockMemberInfo &info);

  protected:
    size_t mCurrentOffset;

    void nextRegister();

    virtual void getBlockLayoutInfo(GLenum type,
                                    const std::vector<unsigned int> &arraySizes,
                                    bool isRowMajorMatrix,
                                    int *arrayStrideOut,
                                    int *matrixStrideOut) = 0;
    virtual void advanceOffset(GLenum type,
                               const std::vector<unsigned int> &arraySizes,
                               bool isRowMajorMatrix,
                               int arrayStride,
                               int matrixStride)          = 0;
};

// Block layout according to the std140 block layout
// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification

class Std140BlockEncoder : public BlockLayoutEncoder
{
  public:
    Std140BlockEncoder();

    void enterAggregateType() override;
    void exitAggregateType() override;

  protected:
    void getBlockLayoutInfo(GLenum type,
                            const std::vector<unsigned int> &arraySizes,
                            bool isRowMajorMatrix,
                            int *arrayStrideOut,
                            int *matrixStrideOut) override;
    void advanceOffset(GLenum type,
                       const std::vector<unsigned int> &arraySizes,
                       bool isRowMajorMatrix,
                       int arrayStride,
                       int matrixStride) override;
};

using BlockLayoutMap = std::map<std::string, BlockMemberInfo>;

// Only valid to call with ShaderVariable, InterfaceBlockField and Uniform.
template <typename VarT>
void GetUniformBlockInfo(const std::vector<VarT> &fields,
                         const std::string &prefix,
                         sh::BlockLayoutEncoder *encoder,
                         bool inRowMajorLayout,
                         BlockLayoutMap *blockLayoutMap);

}  // namespace sh

#endif  // COMMON_BLOCKLAYOUT_H_