summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/Compiler.cpp
blob: 348c41bef33d7df7e88f6c23dd1ddca46c87a9d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// Compiler.cpp: implements the gl::Compiler class.

#include "libANGLE/Compiler.h"

#include "common/debug.h"
#include "libANGLE/Data.h"
#include "libANGLE/renderer/CompilerImpl.h"
#include "libANGLE/renderer/ImplFactory.h"

namespace gl
{

namespace
{

// Global count of active shader compiler handles. Needed to know when to call ShInitialize and
// ShFinalize.
size_t activeCompilerHandles = 0;

}  // anonymous namespace

Compiler::Compiler(rx::ImplFactory *implFactory, const gl::Data &data)
    : mImplementation(implFactory->createCompiler()),
      mSpec(data.clientVersion > 2 ? SH_GLES3_SPEC : SH_GLES2_SPEC),
      mOutputType(mImplementation->getTranslatorOutputType()),
      mResources(),
      mFragmentCompiler(nullptr),
      mVertexCompiler(nullptr)
{
    ASSERT(data.clientVersion == 2 || data.clientVersion == 3);

    const gl::Caps &caps             = *data.caps;
    const gl::Extensions &extensions = *data.extensions;

    ShInitBuiltInResources(&mResources);
    mResources.MaxVertexAttribs             = caps.maxVertexAttributes;
    mResources.MaxVertexUniformVectors      = caps.maxVertexUniformVectors;
    mResources.MaxVaryingVectors            = caps.maxVaryingVectors;
    mResources.MaxVertexTextureImageUnits   = caps.maxVertexTextureImageUnits;
    mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
    mResources.MaxTextureImageUnits         = caps.maxTextureImageUnits;
    mResources.MaxFragmentUniformVectors    = caps.maxFragmentUniformVectors;
    mResources.MaxDrawBuffers               = caps.maxDrawBuffers;
    mResources.OES_standard_derivatives     = extensions.standardDerivatives;
    mResources.EXT_draw_buffers             = extensions.drawBuffers;
    mResources.EXT_shader_texture_lod       = extensions.shaderTextureLOD;
    // TODO: disabled until the extension is actually supported.
    mResources.OES_EGL_image_external = 0;
    // TODO: use shader precision caps to determine if high precision is supported?
    mResources.FragmentPrecisionHigh = 1;
    mResources.EXT_frag_depth        = extensions.fragDepth;

    // GLSL ES 3.0 constants
    mResources.MaxVertexOutputVectors  = caps.maxVertexOutputComponents / 4;
    mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
    mResources.MinProgramTexelOffset   = caps.minProgramTexelOffset;
    mResources.MaxProgramTexelOffset   = caps.maxProgramTexelOffset;
}

Compiler::~Compiler()
{
    release();
    SafeDelete(mImplementation);
}

Error Compiler::release()
{
    if (mFragmentCompiler)
    {
        ShDestruct(mFragmentCompiler);
        mFragmentCompiler = nullptr;

        ASSERT(activeCompilerHandles > 0);
        activeCompilerHandles--;
    }

    if (mVertexCompiler)
    {
        ShDestruct(mVertexCompiler);
        mVertexCompiler = nullptr;

        ASSERT(activeCompilerHandles > 0);
        activeCompilerHandles--;
    }

    if (activeCompilerHandles == 0)
    {
        ShFinalize();
    }

    mImplementation->release();

    return gl::Error(GL_NO_ERROR);
}

ShHandle Compiler::getCompilerHandle(GLenum type)
{
    ShHandle *compiler = nullptr;
    switch (type)
    {
        case GL_VERTEX_SHADER:
            compiler = &mVertexCompiler;
            break;

        case GL_FRAGMENT_SHADER:
            compiler = &mFragmentCompiler;
            break;

        default:
            UNREACHABLE();
            return nullptr;
    }

    if (!(*compiler))
    {
        if (activeCompilerHandles == 0)
        {
            ShInitialize();
        }

        *compiler = ShConstructCompiler(type, mSpec, mOutputType, &mResources);
        activeCompilerHandles++;
    }

    return *compiler;
}

}  // namespace gl