blob: b7f7e9f31b8fee4dc13f0019b3380df4aae51e42 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
// that a GL context holds.
#ifndef LIBANGLE_COMPILER_H_
#define LIBANGLE_COMPILER_H_
#include "GLSLANG/ShaderLang.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
namespace rx
{
class CompilerImpl;
class GLImplFactory;
}
namespace gl
{
class ContextState;
class Compiler final : public RefCountObjectNoID
{
public:
Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
ShHandle getCompilerHandle(GLenum type);
ShShaderOutput getShaderOutputType() const { return mOutputType; }
const std::string &getBuiltinResourcesString(GLenum type);
private:
~Compiler() override;
std::unique_ptr<rx::CompilerImpl> mImplementation;
ShShaderSpec mSpec;
ShShaderOutput mOutputType;
ShBuiltInResources mResources;
ShHandle mFragmentCompiler;
ShHandle mVertexCompiler;
ShHandle mComputeCompiler;
ShHandle mGeometryCompiler;
};
} // namespace gl
#endif // LIBANGLE_COMPILER_H_
|