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path: root/src/3rdparty/angle/src/libANGLE/VertexAttribute.cpp
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
//

#include "libANGLE/VertexAttribute.h"

namespace gl
{

VertexAttribute::VertexAttribute()
    : enabled(false),
      type(GL_FLOAT),
      size(4),
      normalized(false),
      pureInteger(false),
      stride(0),
      pointer(NULL),
      divisor(0)
{
}

bool operator==(const VertexAttribute &a, const VertexAttribute &b)
{
    return a.enabled == b.enabled &&
           a.type == b.type &&
           a.size == b.size &&
           a.normalized == b.normalized &&
           a.pureInteger == b.pureInteger &&
           a.stride == b.stride &&
           a.pointer == b.pointer &&
           a.buffer.get() == b.buffer.get() &&
           a.divisor == b.divisor;
}

bool operator!=(const VertexAttribute &a, const VertexAttribute &b)
{
    return !(a == b);
}

size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib)
{
    GLuint size = attrib.size;
    switch (attrib.type)
    {
      case GL_BYTE:                        return size * sizeof(GLbyte);
      case GL_UNSIGNED_BYTE:               return size * sizeof(GLubyte);
      case GL_SHORT:                       return size * sizeof(GLshort);
      case GL_UNSIGNED_SHORT:              return size * sizeof(GLushort);
      case GL_INT:                         return size * sizeof(GLint);
      case GL_UNSIGNED_INT:                return size * sizeof(GLuint);
      case GL_INT_2_10_10_10_REV:          return 4;
      case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
      case GL_FIXED:                       return size * sizeof(GLfixed);
      case GL_HALF_FLOAT:                  return size * sizeof(GLhalf);
      case GL_FLOAT:                       return size * sizeof(GLfloat);
      default: UNREACHABLE();              return size * sizeof(GLfloat);
    }
}

size_t ComputeVertexAttributeStride(const VertexAttribute& attrib)
{
    if (!attrib.enabled)
    {
        return 16;
    }
    return attrib.stride ? attrib.stride : ComputeVertexAttributeTypeSize(attrib);
}

}