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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferD3D.h: Defines the rx::BufferD3D class, an implementation of BufferImpl.
#ifndef LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
#define LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
#include "libANGLE/renderer/BufferImpl.h"
#include "libANGLE/angletypes.h"
#include <stdint.h>
namespace rx
{
class BufferFactoryD3D;
class StaticIndexBufferInterface;
class StaticVertexBufferInterface;
class BufferD3D : public BufferImpl
{
public:
BufferD3D(BufferFactoryD3D *factory);
virtual ~BufferD3D();
unsigned int getSerial() const { return mSerial; }
virtual size_t getSize() const = 0;
virtual bool supportsDirectBinding() const = 0;
virtual void markTransformFeedbackUsage() = 0;
StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; }
StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; }
void initializeStaticData();
void invalidateStaticData();
void promoteStaticUsage(int dataSize);
protected:
void updateSerial();
BufferFactoryD3D *mFactory;
unsigned int mSerial;
static unsigned int mNextSerial;
StaticVertexBufferInterface *mStaticVertexBuffer;
StaticIndexBufferInterface *mStaticIndexBuffer;
unsigned int mUnmodifiedDataUse;
};
}
#endif // LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
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