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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
#define LIBANGLE_RENDERER_COMPILERD3D_H_
#include "libANGLE/renderer/CompilerImpl.h"
#include "libANGLE/Caps.h"
#include "GLSLANG/ShaderLang.h"
namespace gl
{
struct Data;
}
namespace rx
{
class CompilerD3D : public CompilerImpl
{
public:
CompilerD3D(const gl::Data &data, ShShaderOutput outputType);
virtual ~CompilerD3D();
static CompilerD3D *makeCompilerD3D(CompilerImpl *compiler);
gl::Error release() override;
ShHandle getCompilerHandle(GLenum type);
private:
ShShaderSpec mSpec;
ShShaderOutput mOutputType;
ShBuiltInResources mResources;
ShHandle mFragmentCompiler;
ShHandle mVertexCompiler;
};
}
#endif // LIBANGLE_RENDERER_COMPILERD3D_H_
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