summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
blob: dbbcbbed2aad1361b367256556aed3f5d5bd17c1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
//
// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// Image.h: Implements the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.

#include "libANGLE/renderer/d3d/ImageD3D.h"

#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"

namespace rx
{

ImageD3D::ImageD3D()
    : mWidth(0),
      mHeight(0),
      mDepth(0),
      mInternalFormat(GL_NONE),
      mRenderable(false),
      mTarget(GL_NONE),
      mDirty(false)
{
}

gl::Error ImageD3D::setManagedSurface2D(const gl::Context *context,
                                        TextureStorage *storage,
                                        int level)
{
    return gl::NoError();
}

gl::Error ImageD3D::setManagedSurfaceCube(const gl::Context *context,
                                          TextureStorage *storage,
                                          int face,
                                          int level)
{
    return gl::NoError();
}

gl::Error ImageD3D::setManagedSurface3D(const gl::Context *context,
                                        TextureStorage *storage,
                                        int level)
{
    return gl::NoError();
}

gl::Error ImageD3D::setManagedSurface2DArray(const gl::Context *context,
                                             TextureStorage *storage,
                                             int layer,
                                             int level)
{
    return gl::NoError();
}

}  // namespace rx