summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.h
blob: 417237495d6771b4858908f003ed831e3fa0c736 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// TextureStorage.h: Defines the abstract rx::TextureStorage class.

#ifndef LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
#define LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_

#include "libANGLE/Error.h"

#include "common/debug.h"
#include "libANGLE/Error.h"

#include <GLES2/gl2.h>
#include <stdint.h>

namespace gl
{
struct ImageIndex;
struct Box;
struct PixelUnpackState;
}

namespace rx
{
class SwapChainD3D;
class RenderTargetD3D;
class ImageD3D;

class TextureStorage : angle::NonCopyable
{
  public:
    TextureStorage() {}
    virtual ~TextureStorage() {}

    virtual int getTopLevel() const = 0;
    virtual bool isRenderTarget() const = 0;
    virtual bool isManaged() const = 0;
    virtual bool supportsNativeMipmapFunction() const = 0;
    virtual int getLevelCount() const = 0;

    virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
    virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) = 0;

    virtual gl::Error copyToStorage(TextureStorage *destStorage) = 0;
    virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
                              const gl::PixelUnpackState &unpack, const uint8_t *pixelData) = 0;

    // This is a no-op for most implementations of TextureStorage. Some (e.g. TextureStorage11_2D) might override it.
    virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) { return gl::Error(GL_NO_ERROR); }
};

}

#endif // LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_