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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations.
//
#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
#include "common/debug.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace rx
{
DebugAnnotator11::DebugAnnotator11()
: mInitialized(false),
mD3d11Module(nullptr),
mUserDefinedAnnotation(nullptr)
{
// D3D11 devices can't be created during DllMain.
// We defer device creation until the object is actually used.
}
DebugAnnotator11::~DebugAnnotator11()
{
if (mInitialized)
{
#if defined(ANGLE_ENABLE_D3D11_1)
SafeRelease(mUserDefinedAnnotation);
#endif
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
FreeLibrary(mD3d11Module);
#endif // !ANGLE_ENABLE_WINDOWS_STORE
}
}
void DebugAnnotator11::beginEvent(const std::wstring &eventName)
{
initializeDevice();
#if defined(ANGLE_ENABLE_D3D11_1)
mUserDefinedAnnotation->BeginEvent(eventName.c_str());
#endif
}
void DebugAnnotator11::endEvent()
{
initializeDevice();
#if defined(ANGLE_ENABLE_D3D11_1)
mUserDefinedAnnotation->EndEvent();
#endif
}
void DebugAnnotator11::setMarker(const std::wstring &markerName)
{
initializeDevice();
#if defined(ANGLE_ENABLE_D3D11_1)
mUserDefinedAnnotation->SetMarker(markerName.c_str());
#endif
}
bool DebugAnnotator11::getStatus()
{
// ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in Visual Studio 2013.
#if defined(_DEBUG) && defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
// In the Windows Store, we can use IDXGraphicsAnalysis. The call to GetDebugInterface1 only succeeds if the app is under capture.
// This should only be called in DEBUG mode.
// If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows Store ingestion checks.
IDXGraphicsAnalysis *graphicsAnalysis;
DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis));
bool underCapture = (graphicsAnalysis != nullptr);
SafeRelease(graphicsAnalysis);
return underCapture;
#endif // _DEBUG && !ANGLE_ENABLE_WINDOWS_STORE
// Otherwise, we have to return true here.
return true;
}
void DebugAnnotator11::initializeDevice()
{
if (!mInitialized)
{
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
ASSERT(mD3d11Module);
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
ASSERT(D3D11CreateDevice != nullptr);
#endif // !ANGLE_ENABLE_WINDOWS_STORE
ID3D11Device *device = nullptr;
ID3D11DeviceContext *context = nullptr;
HRESULT hr = E_FAIL;
// Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device.
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, &context);
ASSERT(SUCCEEDED(hr));
#if defined(ANGLE_ENABLE_D3D11_1)
mUserDefinedAnnotation = d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context);
ASSERT(mUserDefinedAnnotation != nullptr);
#endif
SafeRelease(device);
SafeRelease(context);
mInitialized = true;
}
}
}
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