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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramPipelineNULL.cpp:
// Implements the class methods for ProgramPipeline11.
//
#include "libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h"
namespace rx
{
ProgramPipeline11::ProgramPipeline11(const gl::ProgramPipelineState &state)
: ProgramPipelineImpl(state)
{
}
ProgramPipeline11::~ProgramPipeline11()
{
}
} // namespace rx
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