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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// internal_format_initializer_table:
// Contains table to go from internal format and dxgi format to initializer function
// for TextureFormat
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_INTERNALFORMATINITIALIZERTABLE_H_
#define LIBANGLE_RENDERER_D3D_D3D11_INTERNALFORMATINITIALIZERTABLE_H_
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include <map>
namespace rx
{
namespace d3d11
{
InitializeTextureDataFunction GetInternalFormatInitializer(GLenum internalFormat,
DXGI_FORMAT dxgiFormat);
} // namespace d3d11
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_INTERNALFORMATINITIALIZERTABLE_H_
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