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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// load_functions_table:
// Contains load functions table depending on internal format and dxgi format
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_
#define LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_
#include <map>
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
namespace rx
{
namespace d3d11
{
const std::map<GLenum, LoadImageFunctionInfo> &GetLoadFunctionsMap(GLenum internalFormat,
DXGI_FORMAT dxgiFormat);
} // namespace d3d11
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_
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