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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// TextureF_MS texture float4 2dMS t0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCORD 0 xy 1 NONE float xy
// SV_SAMPLEINDEX 0 x 2 SAMPLE uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
// Pixel Shader runs at sample frequency
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_resource_texture2dms(0) (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_input_ps_sgv constant v2.x, sampleIndex
dcl_output o0.xyzw
dcl_temps 1
ftou r0.xy, v1.xyxx
mov r0.zw, l(0,0,0,0)
ldms o0.xyzw, r0.xyzw, t0.xyzw, v2.x
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_PS_PassthroughRGBA2DMS[] =
{
68, 88, 66, 67, 206, 115,
73, 27, 160, 237, 59, 223,
179, 180, 28, 146, 74, 174,
29, 197, 1, 0, 0, 0,
136, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
172, 0, 0, 0, 40, 1,
0, 0, 92, 1, 0, 0,
12, 2, 0, 0, 82, 68,
69, 70, 112, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
28, 0, 0, 0, 1, 4,
255, 255, 0, 1, 0, 0,
72, 0, 0, 0, 60, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 6, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
84, 101, 120, 116, 117, 114,
101, 70, 95, 77, 83, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 49,
48, 46, 49, 0, 73, 83,
71, 78, 116, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 100, 0, 0, 0,
0, 0, 0, 0, 10, 0,
0, 0, 1, 0, 0, 0,
2, 0, 0, 0, 1, 1,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 82, 68, 0, 83, 86,
95, 83, 65, 77, 80, 76,
69, 73, 78, 68, 69, 88,
0, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 168, 0,
0, 0, 65, 0, 0, 0,
42, 0, 0, 0, 106, 8,
0, 1, 88, 32, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
99, 8, 0, 4, 18, 16,
16, 0, 2, 0, 0, 0,
10, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 1, 0, 0, 0,
28, 0, 0, 5, 50, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 54, 0, 0, 8,
194, 0, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 46, 0,
0, 9, 242, 32, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 10, 16, 16, 0,
2, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 4, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0
};
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