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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// texture_format_table:
// Queries for full textureFormat information based on internalFormat
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
#define LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
#include <map>
#include "common/platform.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
namespace rx
{
namespace d3d11
{
struct LoadImageFunctionInfo
{
LoadImageFunctionInfo() : loadFunction(nullptr), requiresConversion(false) {}
LoadImageFunctionInfo(LoadImageFunction loadFunction, bool requiresConversion)
: loadFunction(loadFunction), requiresConversion(requiresConversion)
{
}
LoadImageFunction loadFunction;
bool requiresConversion;
};
struct TextureFormat
{
TextureFormat();
DXGI_FORMAT texFormat;
DXGI_FORMAT srvFormat;
DXGI_FORMAT rtvFormat;
DXGI_FORMAT dsvFormat;
DXGI_FORMAT renderFormat;
DXGI_FORMAT swizzleTexFormat;
DXGI_FORMAT swizzleSRVFormat;
DXGI_FORMAT swizzleRTVFormat;
InitializeTextureDataFunction dataInitializerFunction;
typedef std::map<GLenum, LoadImageFunctionInfo> LoadFunctionMap;
LoadFunctionMap loadFunctions;
};
const TextureFormat &GetTextureFormatInfo(GLenum internalformat,
const Renderer11DeviceCaps &renderer11DeviceCaps);
} // namespace d3d11
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
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