summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
blob: aa494adb62f4d57eccdd8f3723689f80f5f10455 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// renderer9_utils.h: Conversion functions and other utility routines
// specific to the D3D9 renderer

#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_

#include "libANGLE/angletypes.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"

namespace gl
{
class FramebufferAttachment;
}

namespace rx
{
class RenderTarget9;
struct WorkaroundsD3D;

namespace gl_d3d9
{

D3DCMPFUNC ConvertComparison(GLenum comparison);
D3DCOLOR ConvertColor(gl::ColorF color);
D3DBLEND ConvertBlendFunc(GLenum blend);
D3DBLENDOP ConvertBlendOp(GLenum blendOp);
D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace);
D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter,
                      float *d3dLodBias, float maxAnisotropy, size_t baseLevel);

D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);

}

namespace d3d9_gl
{

unsigned int GetReservedVertexUniformVectors();

unsigned int GetReservedFragmentUniformVectors();

GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);

bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);

void GenerateCaps(IDirect3D9 *d3d9,
                  IDirect3DDevice9 *device,
                  D3DDEVTYPE deviceType,
                  UINT adapter,
                  gl::Caps *caps,
                  gl::TextureCapsMap *textureCapsMap,
                  gl::Extensions *extensions,
                  gl::Limitations *limitations);
}

namespace d3d9
{

GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);

void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);

inline bool isDeviceLostError(HRESULT errorCode)
{
    switch (errorCode)
    {
      case D3DERR_DRIVERINTERNALERROR:
      case D3DERR_DEVICELOST:
      case D3DERR_DEVICEHUNG:
      case D3DERR_DEVICEREMOVED:
        return true;
      default:
        return false;
    }
}

WorkaroundsD3D GenerateWorkarounds();
}

}

#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_