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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// main.h: Management of thread-local data.
#ifndef LIBEGL_MAIN_H_
#define LIBEGL_MAIN_H_
#define EGLAPI
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace egl
{
struct Current
{
EGLint error;
EGLenum API;
EGLDisplay display;
EGLSurface drawSurface;
EGLSurface readSurface;
};
void setCurrentError(EGLint error);
EGLint getCurrentError();
void setCurrentAPI(EGLenum API);
EGLenum getCurrentAPI();
void setCurrentDisplay(EGLDisplay dpy);
EGLDisplay getCurrentDisplay();
void setCurrentDrawSurface(EGLSurface surface);
EGLSurface getCurrentDrawSurface();
void setCurrentReadSurface(EGLSurface surface);
EGLSurface getCurrentReadSurface();
void error(EGLint errorCode);
template<class T>
const T &error(EGLint errorCode, const T &returnValue)
{
error(errorCode);
return returnValue;
}
template<class T>
const T &success(const T &returnValue)
{
egl::setCurrentError(EGL_SUCCESS);
return returnValue;
}
}
#endif // LIBEGL_MAIN_H_
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