summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/Caps.h
blob: a00e554176a0a671849aec83a060f2b76ea3caa7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
#ifndef LIBGLESV2_CAPS_H
#define LIBGLESV2_CAPS_H

//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#include "angle_gl.h"

#include <set>
#include <unordered_map>
#include <vector>
#include <string>

namespace gl
{

typedef std::set<GLuint> SupportedSampleSet;

struct TextureCaps
{
    TextureCaps();

    // Supports for basic texturing: glTexImage, glTexSubImage, etc
    bool texturable;

    // Support for linear or anisotropic filtering
    bool filterable;

    // Support for being used as a framebuffer attachment or renderbuffer format
    bool renderable;

    SupportedSampleSet sampleCounts;

    // Get the maximum number of samples supported
    GLuint getMaxSamples() const;

    // Get the number of supported samples that is at least as many as requested.  Returns 0 if
    // there are no sample counts available
    GLuint getNearestSamples(GLuint requestedSamples) const;
};

class TextureCapsMap
{
  public:
    typedef std::unordered_map<GLenum, TextureCaps>::const_iterator const_iterator;

    void insert(GLenum internalFormat, const TextureCaps &caps);
    void remove(GLenum internalFormat);

    const TextureCaps &get(GLenum internalFormat) const;

    const_iterator begin() const;
    const_iterator end() const;

    size_t size() const;

  private:
    typedef std::unordered_map<GLenum, TextureCaps> InternalFormatToCapsMap;
    InternalFormatToCapsMap mCapsMap;
};

struct Extensions
{
    Extensions();

    // Generate a vector of supported extension strings
    std::vector<std::string> getStrings() const;

    // Set all texture related extension support based on the supported textures.
    // Determines support for:
    // GL_OES_rgb8_rgba8
    // GL_EXT_texture_format_BGRA8888
    // GL_OES_texture_half_float, GL_OES_texture_half_float_linear
    // GL_OES_texture_float, GL_OES_texture_float_linear
    // GL_EXT_texture_rg
    // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5
    // GL_EXT_sRGB
    // GL_ANGLE_depth_texture
    // GL_EXT_color_buffer_float
    void setTextureExtensionSupport(const TextureCapsMap &textureCaps);

    // ES2 Extension support

    // GL_OES_element_index_uint
    bool elementIndexUint;

    // GL_OES_packed_depth_stencil
    bool packedDepthStencil;

    // GL_OES_get_program_binary
    bool getProgramBinary;

    // GL_OES_rgb8_rgba8
    // Implies that TextureCaps for GL_RGB8 and GL_RGBA8 exist
    bool rgb8rgba8;

    // GL_EXT_texture_format_BGRA8888
    // Implies that TextureCaps for GL_BGRA8 exist
    bool textureFormatBGRA8888;

    // GL_EXT_read_format_bgra
    bool readFormatBGRA;

    // GL_NV_pixel_buffer_object
    bool pixelBufferObject;

    // GL_OES_mapbuffer and GL_EXT_map_buffer_range
    bool mapBuffer;
    bool mapBufferRange;

    // GL_OES_texture_half_float and GL_OES_texture_half_float_linear
    // Implies that TextureCaps for GL_RGB16F, GL_RGBA16F, GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT and
    // GL_LUMINANCE_ALPHA32F_EXT exist
    bool textureHalfFloat;
    bool textureHalfFloatLinear;

    // GL_OES_texture_float and GL_OES_texture_float_linear
    // Implies that TextureCaps for GL_RGB32F, GL_RGBA32F, GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT and
    // GL_LUMINANCE_ALPHA16F_EXT exist
    bool textureFloat;
    bool textureFloatLinear;

    // GL_EXT_texture_rg
    // Implies that TextureCaps for GL_R8, GL_RG8 (and floating point R/RG texture formats if floating point extensions
    // are also present) exist
    bool textureRG;

    // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5
    // Implies that TextureCaps for GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
    // GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE and GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
    bool textureCompressionDXT1;
    bool textureCompressionDXT3;
    bool textureCompressionDXT5;

    // GL_EXT_sRGB
    // Implies that TextureCaps for GL_SRGB8_ALPHA8 and GL_SRGB8 exist
    // TODO: Don't advertise this extension in ES3
    bool sRGB;

    // GL_ANGLE_depth_texture
    bool depthTextures;

    // GL_EXT_texture_storage
    bool textureStorage;

    // GL_OES_texture_npot
    bool textureNPOT;

    // GL_EXT_draw_buffers
    bool drawBuffers;

    // GL_EXT_texture_filter_anisotropic
    bool textureFilterAnisotropic;
    GLfloat maxTextureAnisotropy;

    // GL_EXT_occlusion_query_boolean
    bool occlusionQueryBoolean;

    // GL_NV_fence
    bool fence;

    // GL_ANGLE_timer_query
    bool timerQuery;

    // GL_EXT_robustness
    bool robustness;

    // GL_EXT_blend_minmax
    bool blendMinMax;

    // GL_ANGLE_framebuffer_blit
    bool framebufferBlit;

    // GL_ANGLE_framebuffer_multisample
    bool framebufferMultisample;
    GLuint maxSamples;

    // GL_ANGLE_instanced_arrays
    bool instancedArrays;

    // GL_ANGLE_pack_reverse_row_order
    bool packReverseRowOrder;

    // GL_OES_standard_derivatives
    bool standardDerivatives;

    // GL_EXT_shader_texture_lod
    bool shaderTextureLOD;

    // GL_EXT_frag_depth
    bool fragDepth;

    // GL_ANGLE_texture_usage
    bool textureUsage;

    // GL_ANGLE_translated_shader_source
    bool translatedShaderSource;

    // ES3 Extension support

    // GL_EXT_color_buffer_float
    bool colorBufferFloat;
};

struct Caps
{
    Caps();

    // Table 6.28, implementation dependent values
    GLuint64 maxElementIndex;
    GLuint max3DTextureSize;
    GLuint max2DTextureSize;
    GLuint maxArrayTextureLayers;
    GLfloat maxLODBias;
    GLuint maxCubeMapTextureSize;
    GLuint maxRenderbufferSize;
    GLuint maxDrawBuffers;
    GLuint maxColorAttachments;
    GLuint maxViewportWidth;
    GLuint maxViewportHeight;
    GLfloat minAliasedPointSize;
    GLfloat maxAliasedPointSize;
    GLfloat minAliasedLineWidth;
    GLfloat maxAliasedLineWidth;

    // Table 6.29, implementation dependent values (cont.)
    GLuint maxElementsIndices;
    GLuint maxElementsVertices;
    std::vector<GLenum> compressedTextureFormats;
    std::vector<GLenum> programBinaryFormats;
    std::vector<GLenum> shaderBinaryFormats;
    GLuint64 maxServerWaitTimeout;

    // Table 6.31, implementation dependent vertex shader limits
    GLuint maxVertexAttributes;
    GLuint maxVertexUniformComponents;
    GLuint maxVertexUniformVectors;
    GLuint maxVertexUniformBlocks;
    GLuint maxVertexOutputComponents;
    GLuint maxVertexTextureImageUnits;

    // Table 6.32, implementation dependent fragment shader limits
    GLuint maxFragmentUniformComponents;
    GLuint maxFragmentUniformVectors;
    GLuint maxFragmentUniformBlocks;
    GLuint maxFragmentInputComponents;
    GLuint maxTextureImageUnits;
    GLint minProgramTexelOffset;
    GLint maxProgramTexelOffset;

    // Table 6.33, implementation dependent aggregate shader limits
    GLuint maxUniformBufferBindings;
    GLuint64 maxUniformBlockSize;
    GLuint uniformBufferOffsetAlignment;
    GLuint maxCombinedUniformBlocks;
    GLuint64 maxCombinedVertexUniformComponents;
    GLuint64 maxCombinedFragmentUniformComponents;
    GLuint maxVaryingComponents;
    GLuint maxVaryingVectors;
    GLuint maxCombinedTextureImageUnits;

    // Table 6.34, implementation dependent transform feedback limits
    GLuint maxTransformFeedbackInterleavedComponents;
    GLuint maxTransformFeedbackSeparateAttributes;
    GLuint maxTransformFeedbackSeparateComponents;
};

}

#endif // LIBGLESV2_CAPS_H