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//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
// allocate GL handles.
#ifndef LIBGLESV2_HANDLEALLOCATOR_H_
#define LIBGLESV2_HANDLEALLOCATOR_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <vector>
#include "common/angleutils.h"
namespace gl
{
class HandleAllocator
{
public:
HandleAllocator();
virtual ~HandleAllocator();
void setBaseHandle(GLuint value);
GLuint allocate();
void release(GLuint handle);
private:
DISALLOW_COPY_AND_ASSIGN(HandleAllocator);
GLuint mBaseValue;
GLuint mNextValue;
typedef std::vector<GLuint> HandleList;
HandleList mFreeValues;
};
}
#endif // LIBGLESV2_HANDLEALLOCATOR_H_
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