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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.h: Implements the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#include "libGLESv2/renderer/Image.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/main.h"
namespace rx
{
Image::Image()
{
mWidth = 0;
mHeight = 0;
mDepth = 0;
mInternalFormat = GL_NONE;
mActualFormat = GL_NONE;
mTarget = GL_NONE;
mRenderable = false;
mDirty = false;
}
gl::Error Image::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, gl::Framebuffer *source)
{
gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
ASSERT(colorbuffer);
RenderTarget *renderTarget = NULL;
gl::Error error = GetAttachmentRenderTarget(colorbuffer, &renderTarget);
if (error.isError())
{
return error;
}
ASSERT(renderTarget);
return copy(xoffset, yoffset, zoffset, area, renderTarget);
}
}
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