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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9
// and ID3D11View objects belonging to renderbuffers.
#ifndef LIBGLESV2_RENDERER_RENDERTARGET_H_
#define LIBGLESV2_RENDERER_RENDERTARGET_H_
#include "common/angleutils.h"
#include "libGLESv2/angletypes.h"
namespace rx
{
class RenderTarget
{
public:
RenderTarget();
virtual ~RenderTarget();
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
virtual GLsizei getDepth() const = 0;
virtual GLenum getInternalFormat() const = 0;
virtual GLenum getActualFormat() const = 0;
virtual GLsizei getSamples() const = 0;
gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); }
virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual unsigned int getSerial() const;
static unsigned int issueSerials(unsigned int count);
struct Desc {
GLsizei width;
GLsizei height;
GLsizei depth;
GLenum format;
};
private:
DISALLOW_COPY_AND_ASSIGN(RenderTarget);
const unsigned int mSerial;
static unsigned int mCurrentSerial;
};
}
#endif // LIBGLESV2_RENDERTARGET_H_
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