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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable.h: Defines a renderer-agnostic class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
#include "common/angleutils.h"
#include "common/debug.h"
#include <vector>
#include <cstdint>
namespace rx
{
class ShaderExecutable
{
public:
ShaderExecutable(const void *function, size_t length)
: mFunctionBuffer(length)
{
memcpy(mFunctionBuffer.data(), function, length);
}
virtual ~ShaderExecutable() {}
const uint8_t *getFunction() const
{
return mFunctionBuffer.data();
}
size_t getLength() const
{
return mFunctionBuffer.size();
}
const std::string &getDebugInfo() const
{
return mDebugInfo;
}
void appendDebugInfo(const std::string &info)
{
mDebugInfo += info;
}
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable);
std::vector<uint8_t> mFunctionBuffer;
std::string mDebugInfo;
};
class UniformStorage
{
public:
UniformStorage(size_t initialSize)
: mSize(initialSize)
{
}
virtual ~UniformStorage() {}
size_t size() const { return mSize; }
private:
size_t mSize;
};
}
#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
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