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#include "../precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain.h: Defines a back-end specific class that hides the details of the
// implementation-specific swapchain.
#ifndef LIBGLESV2_RENDERER_SWAPCHAIN_H_
#define LIBGLESV2_RENDERER_SWAPCHAIN_H_
#include "common/angleutils.h"
#if !defined(ANGLE_FORCE_VSYNC_OFF)
#define ANGLE_FORCE_VSYNC_OFF 0
#endif
namespace rx
{
class SwapChain
{
public:
SwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
: mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
{
}
virtual ~SwapChain() {};
virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
virtual void recreate() = 0;
virtual HANDLE getShareHandle() {return mShareHandle;};
protected:
const EGLNativeWindowType mWindow; // Window that the surface is created for.
const GLenum mBackBufferFormat;
const GLenum mDepthBufferFormat;
HANDLE mShareHandle;
};
}
#endif // LIBGLESV2_RENDERER_SWAPCHAIN_H_
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