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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.h: Queries for GL image formats and their translations to D3D11
// formats.
#ifndef LIBGLESV2_RENDERER_FORMATUTILS11_H_
#define LIBGLESV2_RENDERER_FORMATUTILS11_H_
#include "libGLESv2/formatutils.h"
namespace rx
{
class Renderer;
namespace d3d11
{
typedef std::set<DXGI_FORMAT> DXGIFormatSet;
MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format);
LoadImageFunction GetImageLoadFunction(GLenum internalFormat, GLenum type);
GLuint GetFormatPixelBytes(DXGI_FORMAT format);
GLuint GetBlockWidth(DXGI_FORMAT format);
GLuint GetBlockHeight(DXGI_FORMAT format);
GLenum GetComponentType(DXGI_FORMAT format);
GLuint GetDepthBits(DXGI_FORMAT format);
GLuint GetDepthOffset(DXGI_FORMAT format);
GLuint GetStencilBits(DXGI_FORMAT format);
GLuint GetStencilOffset(DXGI_FORMAT format);
void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
const DXGIFormatSet &GetAllUsedDXGIFormats();
ColorReadFunction GetColorReadFunction(DXGI_FORMAT format);
ColorCopyFunction GetFastCopyFunction(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType);
}
namespace gl_d3d11
{
DXGI_FORMAT GetTexFormat(GLenum internalFormat);
DXGI_FORMAT GetSRVFormat(GLenum internalFormat);
DXGI_FORMAT GetRTVFormat(GLenum internalFormat);
DXGI_FORMAT GetDSVFormat(GLenum internalFormat);
DXGI_FORMAT GetRenderableFormat(GLenum internalFormat);
DXGI_FORMAT GetSwizzleTexFormat(GLint internalFormat);
DXGI_FORMAT GetSwizzleSRVFormat(GLint internalFormat);
DXGI_FORMAT GetSwizzleRTVFormat(GLint internalFormat);
bool RequiresTextureDataInitialization(GLint internalFormat);
InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat);
VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat);
size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat);
VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat);
DXGI_FORMAT GetNativeVertexFormat(const gl::VertexFormat &vertexFormat);
}
namespace d3d11_gl
{
GLenum GetInternalFormat(DXGI_FORMAT format);
}
}
#endif // LIBGLESV2_RENDERER_FORMATUTILS11_H_
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