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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.h: Queries for GL image formats and their translations to D3D11
// formats.
#ifndef LIBGLESV2_RENDERER_FORMATUTILS11_H_
#define LIBGLESV2_RENDERER_FORMATUTILS11_H_
#include "libGLESv2/formatutils.h"
#include <map>
namespace rx
{
namespace d3d11
{
typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
struct DXGIFormat
{
DXGIFormat();
GLuint pixelBytes;
GLuint blockWidth;
GLuint blockHeight;
GLuint depthBits;
GLuint depthOffset;
GLuint stencilBits;
GLuint stencilOffset;
GLenum internalFormat;
GLenum componentType;
MipGenerationFunction mipGenerationFunction;
ColorReadFunction colorReadFunction;
FastCopyFunctionMap fastCopyFunctions;
ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
};
const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format);
struct TextureFormat
{
TextureFormat();
DXGI_FORMAT texFormat;
DXGI_FORMAT srvFormat;
DXGI_FORMAT rtvFormat;
DXGI_FORMAT dsvFormat;
DXGI_FORMAT renderFormat;
DXGI_FORMAT swizzleTexFormat;
DXGI_FORMAT swizzleSRVFormat;
DXGI_FORMAT swizzleRTVFormat;
InitializeTextureDataFunction dataInitializerFunction;
typedef std::map<GLenum, LoadImageFunction> LoadFunctionMap;
LoadFunctionMap loadFunctions;
};
const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
struct VertexFormat
{
VertexFormat();
VertexConversionType conversionType;
DXGI_FORMAT nativeFormat;
VertexCopyFunction copyFunction;
};
const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat);
}
}
#endif // LIBGLESV2_RENDERER_FORMATUTILS11_H_
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