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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
#define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
#include "libGLESv2/renderer/d3d/VertexBuffer.h"
namespace rx
{
class Renderer9;
class VertexBuffer9 : public VertexBuffer
{
public:
explicit VertexBuffer9(rx::Renderer9 *const renderer);
virtual ~VertexBuffer9();
virtual bool initialize(unsigned int size, bool dynamicUsage);
static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer);
virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue,
GLint start, GLsizei count, GLsizei instances, unsigned int offset);
virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const;
virtual unsigned int getBufferSize() const;
virtual bool setBufferSize(unsigned int size);
virtual bool discard();
IDirect3DVertexBuffer9 *getBuffer() const;
private:
DISALLOW_COPY_AND_ASSIGN(VertexBuffer9);
rx::Renderer9 *const mRenderer;
IDirect3DVertexBuffer9 *mVertexBuffer;
unsigned int mBufferSize;
bool mDynamicUsage;
static bool spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
unsigned int *outSpaceRequired);
};
}
#endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
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