summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
blob: 6f9b4181f12acc7c8e858b604d8332f15ca46621 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.

#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
#include "libGLESv2/renderer/BufferStorage.h"

#include "libGLESv2/Buffer.h"
#include "libGLESv2/renderer/d3d11/Renderer11.h"
#include "libGLESv2/Context.h"

namespace rx
{

VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer)
{
    mBuffer = NULL;
    mBufferSize = 0;
    mDynamicUsage = false;
}

VertexBuffer11::~VertexBuffer11()
{
    if (mBuffer)
    {
        mBuffer->Release();
        mBuffer = NULL;
    }
}

bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
{
    if (mBuffer)
    {
        mBuffer->Release();
        mBuffer = NULL;
    }

    updateSerial();

    if (size > 0)
    {
        ID3D11Device* dxDevice = mRenderer->getDevice();

        D3D11_BUFFER_DESC bufferDesc;
        bufferDesc.ByteWidth = size;
        bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
        bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
        bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
        bufferDesc.MiscFlags = 0;
        bufferDesc.StructureByteStride = 0;

        HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
        if (FAILED(result))
        {
            return false;
        }
    }

    mBufferSize = size;
    mDynamicUsage = dynamicUsage;
    return true;
}

VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
{
    ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer));
    return static_cast<VertexBuffer11*>(vetexBuffer);
}

bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
                                           GLsizei instances, unsigned int offset)
{
    if (mBuffer)
    {
        gl::Buffer *buffer = attrib.mBoundBuffer.get();

        int inputStride = attrib.stride();
        const VertexConverter &converter = getVertexConversion(attrib);

        ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();

        D3D11_MAPPED_SUBRESOURCE mappedResource;
        HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
        if (FAILED(result))
        {
            ERR("Vertex buffer map failed with error 0x%08x", result);
            return false;
        }

        char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;

        const char *input = NULL;
        if (buffer)
        {
            BufferStorage *storage = buffer->getStorage();
            input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
        }
        else
        {
            input = static_cast<const char*>(attrib.mPointer);
        }

        if (instances == 0 || attrib.mDivisor == 0)
        {
            input += inputStride * start;
        }

        converter.conversionFunc(input, inputStride, count, output);

        dxContext->Unmap(mBuffer, 0);

        return true;
    }
    else
    {
        ERR("Vertex buffer not initialized.");
        return false;
    }
}

bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned int offset)
{
    if (mBuffer)
    {
        ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();

        D3D11_MAPPED_SUBRESOURCE mappedResource;
        HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
        if (FAILED(result))
        {
            ERR("Vertex buffer map failed with error 0x%08x", result);
            return false;
        }

        char* bufferData = static_cast<char*>(mappedResource.pData);
        memcpy(bufferData + offset, data, size);

        dxContext->Unmap(mBuffer, 0);

        return true;
    }
    else
    {
        ERR("Vertex buffer not initialized.");
        return false;
    }
}

bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
                                      GLsizei instances, unsigned int *outSpaceRequired) const
{
    unsigned int elementSize = getVertexConversion(attrib).outputElementSize;

    unsigned int elementCount = 0;
    if (instances == 0 || attrib.mDivisor == 0)
    {
        elementCount = count;
    }
    else
    {
        if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
        {
            // Round up
            elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
        }
        else
        {
            elementCount = instances / attrib.mDivisor;
        }
    }

    if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
    {
        if (outSpaceRequired)
        {
            *outSpaceRequired = elementSize * elementCount;
        }
        return true;
    }
    else
    {
        return false;
    }
}

bool VertexBuffer11::requiresConversion(const gl::VertexAttribute &attrib) const
{
    return !getVertexConversion(attrib).identity;
}

unsigned int VertexBuffer11::getBufferSize() const
{
    return mBufferSize;
}

bool VertexBuffer11::setBufferSize(unsigned int size)
{
    if (size > mBufferSize)
    {
        return initialize(size, mDynamicUsage);
    }
    else
    {
        return true;
    }
}

bool VertexBuffer11::discard()
{
    if (mBuffer)
    {
        ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();

        D3D11_MAPPED_SUBRESOURCE mappedResource;
        HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
        if (FAILED(result))
        {
            ERR("Vertex buffer map failed with error 0x%08x", result);
            return false;
        }

        dxContext->Unmap(mBuffer, 0);

        return true;
    }
    else
    {
        ERR("Vertex buffer not initialized.");
        return false;
    }
}

unsigned int VertexBuffer11::getVertexSize(const gl::VertexAttribute &attrib) const
{
    return getVertexConversion(attrib).outputElementSize;
}

DXGI_FORMAT VertexBuffer11::getDXGIFormat(const gl::VertexAttribute &attrib) const
{
    return getVertexConversion(attrib).dxgiFormat;
}

ID3D11Buffer *VertexBuffer11::getBuffer() const
{
    return mBuffer;
}

template <typename T, unsigned int componentCount, bool widen, bool normalized>
static void copyVertexData(const void *input, unsigned int stride, unsigned int count, void *output)
{
    unsigned int attribSize = sizeof(T) * componentCount;

    if (attribSize == stride && !widen)
    {
        memcpy(output, input, count * attribSize);
    }
    else
    {
        unsigned int outputStride = widen ? 4 : componentCount;
        T defaultVal = normalized ? std::numeric_limits<T>::max() : T(1);

        for (unsigned int i = 0; i < count; i++)
        {
            const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride);
            T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;

            for (unsigned int j = 0; j < componentCount; j++)
            {
                offsetOutput[j] = offsetInput[j];
            }

            if (widen)
            {
                offsetOutput[3] = defaultVal;
            }
        }
    }
}

template <unsigned int componentCount>
static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
{
    static const float divisor = 1.0f / (1 << 16);

    for (unsigned int i = 0; i < count; i++)
    {
        const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i);
        float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;

        for (unsigned int j = 0; j < componentCount; j++)
        {
            offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
        }
    }
}

template <typename T, unsigned int componentCount, bool normalized>
static void copyToFloatVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
{
    typedef std::numeric_limits<T> NL;

    for (unsigned int i = 0; i < count; i++)
    {
        const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i);
        float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;

        for (unsigned int j = 0; j < componentCount; j++)
        {
            if (normalized)
            {
                if (NL::is_signed)
                {
                    const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
                    offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
                }
                else
                {
                    offsetOutput[j] =  static_cast<float>(offsetInput[j]) / NL::max();
                }
            }
            else
            {
                offsetOutput[j] =  static_cast<float>(offsetInput[j]);
            }
        }
    }
}

const VertexBuffer11::VertexConverter VertexBuffer11::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] =
{
    { // GL_BYTE
        { // unnormalized
            { &copyToFloatVertexData<GLbyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
            { &copyToFloatVertexData<GLbyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
            { &copyToFloatVertexData<GLbyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
            { &copyToFloatVertexData<GLbyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
        },
        { // normalized
            { &copyVertexData<GLbyte, 1, false, true>, true, DXGI_FORMAT_R8_SNORM, 1 },
            { &copyVertexData<GLbyte, 2, false, true>, true, DXGI_FORMAT_R8G8_SNORM, 2 },
            { &copyVertexData<GLbyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
            { &copyVertexData<GLbyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
        },
    },
    { // GL_UNSIGNED_BYTE
        { // unnormalized
            { &copyToFloatVertexData<GLubyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
            { &copyToFloatVertexData<GLubyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
            { &copyToFloatVertexData<GLubyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
            { &copyToFloatVertexData<GLubyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
        },
        { // normalized
            { &copyVertexData<GLubyte, 1, false, true>, true, DXGI_FORMAT_R8_UNORM, 1 },
            { &copyVertexData<GLubyte, 2, false, true>, true, DXGI_FORMAT_R8G8_UNORM, 2 },
            { &copyVertexData<GLubyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
            { &copyVertexData<GLubyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
        },
    },
    { // GL_SHORT
        { // unnormalized
            { &copyToFloatVertexData<GLshort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
            { &copyToFloatVertexData<GLshort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
            { &copyToFloatVertexData<GLshort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
            { &copyToFloatVertexData<GLshort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
        },
        { // normalized
            { &copyVertexData<GLshort, 1, false, true>, true, DXGI_FORMAT_R16_SNORM, 2 },
            { &copyVertexData<GLshort, 2, false, true>, true, DXGI_FORMAT_R16G16_SNORM, 4 },
            { &copyVertexData<GLshort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
            { &copyVertexData<GLshort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
        },
    },
    { // GL_UNSIGNED_SHORT
        { // unnormalized
            { &copyToFloatVertexData<GLushort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
            { &copyToFloatVertexData<GLushort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
            { &copyToFloatVertexData<GLushort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
            { &copyToFloatVertexData<GLushort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
        },
        { // normalized
            { &copyVertexData<GLushort, 1, false, true>, true, DXGI_FORMAT_R16_UNORM, 2 },
            { &copyVertexData<GLushort, 2, false, true>, true, DXGI_FORMAT_R16G16_UNORM, 4 },
            { &copyVertexData<GLushort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
            { &copyVertexData<GLushort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
        },
    },
    { // GL_FIXED
        { // unnormalized
            { &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
            { &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
            { &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
            { &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
        },
        { // normalized
            { &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
            { &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
            { &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
            { &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
        },
    },
    { // GL_FLOAT
        { // unnormalized
            { &copyVertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
            { &copyVertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
            { &copyVertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
            { &copyVertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
        },
        { // normalized
            { &copyVertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
            { &copyVertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
            { &copyVertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
            { &copyVertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
        },
    },
};

const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute)
{
    unsigned int typeIndex = 0;
    switch (attribute.mType)
    {
      case GL_BYTE:             typeIndex = 0; break;
      case GL_UNSIGNED_BYTE:    typeIndex = 1; break;
      case GL_SHORT:            typeIndex = 2; break;
      case GL_UNSIGNED_SHORT:   typeIndex = 3; break;
      case GL_FIXED:            typeIndex = 4; break;
      case GL_FLOAT:            typeIndex = 5; break;
      default:                  UNREACHABLE(); break;
    }

    return mPossibleTranslations[typeIndex][attribute.mNormalized ? 1 : 0][attribute.mSize - 1];
}

}