1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
#define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
#include "libGLESv2/renderer/TextureStorage.h"
#include "common/debug.h"
namespace rx
{
class Renderer9;
class SwapChain9;
class RenderTarget;
class RenderTarget9;
class Blit;
class TextureStorage9 : public TextureStorage
{
public:
TextureStorage9(Renderer *renderer, DWORD usage);
virtual ~TextureStorage9();
static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
static bool IsTextureFormatRenderable(D3DFORMAT format);
D3DPOOL getPool() const;
DWORD getUsage() const;
virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
virtual RenderTarget *getRenderTarget() { return NULL; }
virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; }
virtual void generateMipmap(int level) {};
virtual void generateMipmap(int face, int level) {};
virtual int getLodOffset() const;
virtual bool isRenderTarget() const;
virtual bool isManaged() const;
virtual int levelCount();
protected:
int mLodOffset;
Renderer9 *mRenderer;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9);
const DWORD mD3DUsage;
const D3DPOOL mD3DPool;
};
class TextureStorage9_2D : public TextureStorage9
{
public:
TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual ~TextureStorage9_2D();
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
virtual RenderTarget *getRenderTarget();
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void generateMipmap(int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
void initializeRenderTarget();
IDirect3DTexture9 *mTexture;
RenderTarget9 *mRenderTarget;
};
class TextureStorage9_Cube : public TextureStorage9
{
public:
TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual ~TextureStorage9_Cube();
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
virtual RenderTarget *getRenderTarget(GLenum faceTarget);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void generateMipmap(int face, int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
void initializeRenderTarget();
IDirect3DCubeTexture9 *mTexture;
RenderTarget9 *mRenderTarget[6];
};
}
#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
|