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void VS_Clear( in float3 inPosition : POSITION, in float4 inColor : COLOR,
out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
{
outPosition = float4(inPosition, 1.0f);
outColor = inColor;
}
// Assume we are in SM4+, which has 8 color outputs
struct PS_Output
{
float4 color0 : SV_TARGET0;
float4 color1 : SV_TARGET1;
float4 color2 : SV_TARGET2;
float4 color3 : SV_TARGET3;
float4 color4 : SV_TARGET4;
float4 color5 : SV_TARGET5;
float4 color6 : SV_TARGET6;
float4 color7 : SV_TARGET7;
};
PS_Output PS_Clear(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
{
PS_Output outColor;
outColor.color0 = inColor;
outColor.color1 = inColor;
outColor.color2 = inColor;
outColor.color3 = inColor;
outColor.color4 = inColor;
outColor.color5 = inColor;
outColor.color6 = inColor;
outColor.color7 = inColor;
return outColor;
}
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