summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/validationES.cpp
blob: f79bc97e4f6546599e95798e1e0784433bdfa2f1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// validationES.h: Validation functions for generic OpenGL ES entry point parameters

#include "libGLESv2/validationES.h"
#include "libGLESv2/validationES2.h"
#include "libGLESv2/validationES3.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Query.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/TransformFeedback.h"
#include "libGLESv2/VertexArray.h"
#include "libGLESv2/renderer/BufferImpl.h"

#include "common/mathutil.h"
#include "common/utilities.h"

namespace gl
{

bool ValidCap(const Context *context, GLenum cap)
{
    switch (cap)
    {
      case GL_CULL_FACE:
      case GL_POLYGON_OFFSET_FILL:
      case GL_SAMPLE_ALPHA_TO_COVERAGE:
      case GL_SAMPLE_COVERAGE:
      case GL_SCISSOR_TEST:
      case GL_STENCIL_TEST:
      case GL_DEPTH_TEST:
      case GL_BLEND:
      case GL_DITHER:
        return true;
      case GL_PRIMITIVE_RESTART_FIXED_INDEX:
      case GL_RASTERIZER_DISCARD:
        return (context->getClientVersion() >= 3);
      default:
        return false;
    }
}

bool ValidTextureTarget(const Context *context, GLenum target)
{
    switch (target)
    {
      case GL_TEXTURE_2D:
      case GL_TEXTURE_CUBE_MAP:
        return true;

      case GL_TEXTURE_3D:
      case GL_TEXTURE_2D_ARRAY:
        return (context->getClientVersion() >= 3);

      default:
        return false;
    }
}

// This function differs from ValidTextureTarget in that the target must be
// usable as the destination of a 2D operation-- so a cube face is valid, but
// GL_TEXTURE_CUBE_MAP is not.
// Note: duplicate of IsInternalTextureTarget
bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
{
    switch (target)
    {
      case GL_TEXTURE_2D:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
        return true;
      case GL_TEXTURE_2D_ARRAY:
      case GL_TEXTURE_3D:
        return (context->getClientVersion() >= 3);
      default:
        return false;
    }
}

bool ValidFramebufferTarget(GLenum target)
{
    META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);

    switch (target)
    {
      case GL_FRAMEBUFFER:      return true;
      case GL_READ_FRAMEBUFFER: return true;
      case GL_DRAW_FRAMEBUFFER: return true;
      default:                  return false;
    }
}

bool ValidBufferTarget(const Context *context, GLenum target)
{
    switch (target)
    {
      case GL_ARRAY_BUFFER:
      case GL_ELEMENT_ARRAY_BUFFER:
        return true;

      case GL_PIXEL_PACK_BUFFER:
      case GL_PIXEL_UNPACK_BUFFER:
        return context->getExtensions().pixelBufferObject;

      case GL_COPY_READ_BUFFER:
      case GL_COPY_WRITE_BUFFER:
      case GL_TRANSFORM_FEEDBACK_BUFFER:
      case GL_UNIFORM_BUFFER:
        return (context->getClientVersion() >= 3);

      default:
        return false;
    }
}

bool ValidBufferParameter(const Context *context, GLenum pname)
{
    switch (pname)
    {
      case GL_BUFFER_USAGE:
      case GL_BUFFER_SIZE:
        return true;

      // GL_BUFFER_MAP_POINTER is a special case, and may only be
      // queried with GetBufferPointerv
      case GL_BUFFER_ACCESS_FLAGS:
      case GL_BUFFER_MAPPED:
      case GL_BUFFER_MAP_OFFSET:
      case GL_BUFFER_MAP_LENGTH:
        return (context->getClientVersion() >= 3);

      default:
        return false;
    }
}

bool ValidMipLevel(const Context *context, GLenum target, GLint level)
{
    size_t maxDimension = 0;
    switch (target)
    {
      case GL_TEXTURE_2D:                  maxDimension = context->getCaps().max2DTextureSize;       break;
      case GL_TEXTURE_CUBE_MAP:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize;  break;
      case GL_TEXTURE_3D:                  maxDimension = context->getCaps().max3DTextureSize;       break;
      case GL_TEXTURE_2D_ARRAY:            maxDimension = context->getCaps().max2DTextureSize;       break;
      default: UNREACHABLE();
    }

    return level <= gl::log2(maxDimension);
}

bool ValidImageSize(const Context *context, GLenum target, GLint level,
                    GLsizei width, GLsizei height, GLsizei depth)
{
    if (level < 0 || width < 0 || height < 0 || depth < 0)
    {
        return false;
    }

    if (!context->getExtensions().textureNPOT &&
        (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
    {
        return false;
    }

    if (!ValidMipLevel(context, target, level))
    {
        return false;
    }

    return true;
}

bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
{
    const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
    if (!formatInfo.compressed)
    {
        return false;
    }

    if (width  < 0 || (static_cast<GLuint>(width)  > formatInfo.compressedBlockWidth  && width  % formatInfo.compressedBlockWidth != 0) ||
        height < 0 || (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && height % formatInfo.compressedBlockHeight != 0))
    {
        return false;
    }

    return true;
}

bool ValidQueryType(const Context *context, GLenum queryType)
{
    META_ASSERT(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT);
    META_ASSERT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT);

    switch (queryType)
    {
      case GL_ANY_SAMPLES_PASSED:
      case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
        return true;
      case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
        return (context->getClientVersion() >= 3);
      default:
        return false;
    }
}

bool ValidProgram(Context *context, GLuint id)
{
    // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
    // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
    // INVALID_OPERATION if the provided name identifies an object that is not the expected type."

    if (context->getProgram(id) != NULL)
    {
        return true;
    }
    else if (context->getShader(id) != NULL)
    {
        // ID is the wrong type
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }
    else
    {
        // No shader/program object has this ID
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }
}

bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
{
    if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
    {
        const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);

        if (colorAttachment >= context->getCaps().maxColorAttachments)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    }
    else
    {
        switch (attachment)
        {
          case GL_DEPTH_ATTACHMENT:
          case GL_STENCIL_ATTACHMENT:
            break;

          case GL_DEPTH_STENCIL_ATTACHMENT:
            if (context->getClientVersion() < 3)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;

          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    }

    return true;
}

bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples,
                                           GLenum internalformat, GLsizei width, GLsizei height,
                                           bool angleExtension)
{
    switch (target)
    {
      case GL_RENDERBUFFER:
        break;
      default:
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if (width < 0 || height < 0 || samples < 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
    if (!formatCaps.renderable)
    {
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
    // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
    // only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
    // internal format must be sized and not an integer format if samples is greater than zero.
    const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
    if (formatInfo.pixelBytes == 0)
    {
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
    // to MAX_SAMPLES_ANGLE (Context::getMaxSupportedSamples) while the ES3.0 spec (section 4.4.2)
    // states that samples must be less than or equal to the maximum samples for the specified
    // internal format.
    if (angleExtension)
    {
        ASSERT(context->getExtensions().framebufferMultisample);
        if (static_cast<GLuint>(samples) > context->getExtensions().maxSamples)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }

        // Check if this specific format supports enough samples
        if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
        {
            context->recordError(Error(GL_OUT_OF_MEMORY));
            return false;
        }
    }
    else
    {
        if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    }

    GLuint handle = context->getState().getRenderbufferId();
    if (handle == 0)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    return true;
}

bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
                                               GLenum renderbuffertarget, GLuint renderbuffer)
{
    if (!ValidFramebufferTarget(target))
    {
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
    GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();

    if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (!ValidateAttachmentTarget(context, attachment))
    {
        return false;
    }

    // [OpenGL ES 2.0.25] Section 4.4.3 page 112
    // [OpenGL ES 3.0.2] Section 4.4.2 page 201
    // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
    // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
    if (renderbuffer != 0)
    {
        if (!context->getRenderbuffer(renderbuffer))
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    }

    return true;
}

static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
                          GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                          GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
{
    if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
        dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
        srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
    {
        return true;
    }
    else if (context->getState().isScissorTestEnabled())
    {
        const Rectangle &scissor = context->getState().getScissor();

        return scissor.x > 0 || scissor.y > 0 ||
               scissor.width < writeBuffer->getWidth() ||
               scissor.height < writeBuffer->getHeight();
    }
    else
    {
        return false;
    }
}

bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
                                       GLenum filter, bool fromAngleExtension)
{
    switch (filter)
    {
      case GL_NEAREST:
        break;
      case GL_LINEAR:
        if (fromAngleExtension)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;
      default:
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    if (mask == 0)
    {
        // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
        // buffers are copied.
        return false;
    }

    if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
    {
        ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
    // color buffer, leaving only nearest being unfiltered from above
    if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
    {
        if (fromAngleExtension)
        {
            ERR("Blits with the same source and destination framebuffer are not supported by this "
                "implementation.");
        }
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
    gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
    if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
        !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
    {
        context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
        return false;
    }

    if (drawFramebuffer->getSamples() != 0)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;

    if (mask & GL_COLOR_BUFFER_BIT)
    {
        gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
        gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();

        if (readColorBuffer && drawColorBuffer)
        {
            GLenum readInternalFormat = readColorBuffer->getActualFormat();
            const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);

            for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
            {
                if (drawFramebuffer->isEnabledColorAttachment(i))
                {
                    GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat();
                    const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);

                    // The GL ES 3.0.2 spec (pg 193) states that:
                    // 1) If the read buffer is fixed point format, the draw buffer must be as well
                    // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
                    // 3) If the read buffer is a signed integer format, the draw buffer must be as well
                    if ( (readFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || readFormatInfo.componentType == GL_SIGNED_NORMALIZED) &&
                        !(drawFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || drawFormatInfo.componentType == GL_SIGNED_NORMALIZED))
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return false;
                    }

                    if (readFormatInfo.componentType == GL_UNSIGNED_INT && drawFormatInfo.componentType != GL_UNSIGNED_INT)
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return false;
                    }

                    if (readFormatInfo.componentType == GL_INT && drawFormatInfo.componentType != GL_INT)
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return false;
                    }

                    if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return false;
                    }
                }
            }

            if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }

            if (fromAngleExtension)
            {
                const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
                if (readColorbufferType != GL_TEXTURE_2D && readColorbufferType != GL_RENDERBUFFER)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }

                for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
                {
                    if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
                    {
                        FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
                        ASSERT(attachment);

                        if (attachment->type() != GL_TEXTURE_2D && attachment->type() != GL_RENDERBUFFER)
                        {
                            context->recordError(Error(GL_INVALID_OPERATION));
                            return false;
                        }

                        if (attachment->getActualFormat() != readColorBuffer->getActualFormat())
                        {
                            context->recordError(Error(GL_INVALID_OPERATION));
                            return false;
                        }
                    }
                }
                if (readFramebuffer->getSamples() != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
                                                                        srcX0, srcY0, srcX1, srcY1,
                                                                        dstX0, dstY0, dstX1, dstY1))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
        }
    }

    if (mask & GL_DEPTH_BUFFER_BIT)
    {
        gl::FramebufferAttachment *readDepthBuffer = readFramebuffer->getDepthbuffer();
        gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer();

        if (readDepthBuffer && drawDepthBuffer)
        {
            if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }

            if (readDepthBuffer->getSamples() > 0 && !sameBounds)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }

            if (fromAngleExtension)
            {
                if (IsPartialBlit(context, readDepthBuffer, drawDepthBuffer,
                                  srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
                {
                    ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
                    context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
                    return false;
                }

                if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
        }
    }

    if (mask & GL_STENCIL_BUFFER_BIT)
    {
        gl::FramebufferAttachment *readStencilBuffer = readFramebuffer->getStencilbuffer();
        gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer();

        if (readStencilBuffer && drawStencilBuffer)
        {
            if (readStencilBuffer->getActualFormat() != drawStencilBuffer->getActualFormat())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }

            if (readStencilBuffer->getSamples() > 0 && !sameBounds)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }

            if (fromAngleExtension)
            {
                if (IsPartialBlit(context, readStencilBuffer, drawStencilBuffer,
                                  srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
                {
                    ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
                    context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
                    return false;
                }

                if (readStencilBuffer->getSamples() != 0 || drawStencilBuffer->getSamples() != 0)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
        }
    }

    return true;
}

bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
{
    switch (pname)
    {
      case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
      case GL_VERTEX_ATTRIB_ARRAY_SIZE:
      case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
      case GL_VERTEX_ATTRIB_ARRAY_TYPE:
      case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
      case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
      case GL_CURRENT_VERTEX_ATTRIB:
        return true;

      case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
        // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
        // the same constant.
        META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
        return true;

      case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
        if (context->getClientVersion() < 3)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        return true;

      default:
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }
}

bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
{
    switch (pname)
    {
      case GL_TEXTURE_WRAP_R:
      case GL_TEXTURE_SWIZZLE_R:
      case GL_TEXTURE_SWIZZLE_G:
      case GL_TEXTURE_SWIZZLE_B:
      case GL_TEXTURE_SWIZZLE_A:
      case GL_TEXTURE_BASE_LEVEL:
      case GL_TEXTURE_MAX_LEVEL:
      case GL_TEXTURE_COMPARE_MODE:
      case GL_TEXTURE_COMPARE_FUNC:
      case GL_TEXTURE_MIN_LOD:
      case GL_TEXTURE_MAX_LOD:
        if (context->getClientVersion() < 3)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;

      default: break;
    }

    switch (pname)
    {
      case GL_TEXTURE_WRAP_S:
      case GL_TEXTURE_WRAP_T:
      case GL_TEXTURE_WRAP_R:
        switch (param)
        {
          case GL_REPEAT:
          case GL_CLAMP_TO_EDGE:
          case GL_MIRRORED_REPEAT:
            return true;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }

      case GL_TEXTURE_MIN_FILTER:
        switch (param)
        {
          case GL_NEAREST:
          case GL_LINEAR:
          case GL_NEAREST_MIPMAP_NEAREST:
          case GL_LINEAR_MIPMAP_NEAREST:
          case GL_NEAREST_MIPMAP_LINEAR:
          case GL_LINEAR_MIPMAP_LINEAR:
            return true;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;

      case GL_TEXTURE_MAG_FILTER:
        switch (param)
        {
          case GL_NEAREST:
          case GL_LINEAR:
            return true;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;

      case GL_TEXTURE_USAGE_ANGLE:
        switch (param)
        {
          case GL_NONE:
          case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
            return true;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;

      case GL_TEXTURE_MAX_ANISOTROPY_EXT:
        if (!context->getExtensions().textureFilterAnisotropic)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }

        // we assume the parameter passed to this validation method is truncated, not rounded
        if (param < 1)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
        return true;

      case GL_TEXTURE_MIN_LOD:
      case GL_TEXTURE_MAX_LOD:
        // any value is permissible
        return true;

      case GL_TEXTURE_COMPARE_MODE:
        // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
        switch (param)
        {
          case GL_NONE:
          case GL_COMPARE_REF_TO_TEXTURE:
            return true;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;

      case GL_TEXTURE_COMPARE_FUNC:
        // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
        switch (param)
        {
          case GL_LEQUAL:
          case GL_GEQUAL:
          case GL_LESS:
          case GL_GREATER:
          case GL_EQUAL:
          case GL_NOTEQUAL:
          case GL_ALWAYS:
          case GL_NEVER:
            return true;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;

      case GL_TEXTURE_SWIZZLE_R:
      case GL_TEXTURE_SWIZZLE_G:
      case GL_TEXTURE_SWIZZLE_B:
      case GL_TEXTURE_SWIZZLE_A:
        switch (param)
        {
          case GL_RED:
          case GL_GREEN:
          case GL_BLUE:
          case GL_ALPHA:
          case GL_ZERO:
          case GL_ONE:
            return true;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;

      case GL_TEXTURE_BASE_LEVEL:
      case GL_TEXTURE_MAX_LEVEL:
        if (param < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
        return true;

      default:
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }
}

bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
{
    switch (pname)
    {
      case GL_TEXTURE_MIN_FILTER:
      case GL_TEXTURE_MAG_FILTER:
      case GL_TEXTURE_WRAP_S:
      case GL_TEXTURE_WRAP_T:
      case GL_TEXTURE_WRAP_R:
      case GL_TEXTURE_MIN_LOD:
      case GL_TEXTURE_MAX_LOD:
      case GL_TEXTURE_COMPARE_MODE:
      case GL_TEXTURE_COMPARE_FUNC:
        return true;

      default:
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }
}

bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
                                  GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
{
    gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
    ASSERT(framebuffer);

    if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
    {
        context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
        return false;
    }

    if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (!framebuffer->getReadColorbuffer())
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    GLenum currentInternalFormat, currentFormat, currentType;
    GLuint clientVersion = context->getClientVersion();

    context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType);

    bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
                                                 ValidES3ReadFormatType(context, currentInternalFormat, format, type);

    if (!(currentFormat == format && currentType == type) && !validReadFormat)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
    const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);

    GLsizei outputPitch = sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment());
    // sized query sanity check
    if (bufSize)
    {
        int requiredSize = outputPitch * height;
        if (requiredSize > *bufSize)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    }

    return true;
}

bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
{
    if (!ValidQueryType(context, target))
    {
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if (id == 0)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
    // of zero, if the active query object name for <target> is non-zero (for the
    // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
    // the active query for either target is non-zero), if <id> is the name of an
    // existing query object whose type does not match <target>, or if <id> is the
    // active query object name for any query type, the error INVALID_OPERATION is
    // generated.

    // Ensure no other queries are active
    // NOTE: If other queries than occlusion are supported, we will need to check
    // separately that:
    //    a) The query ID passed is not the current active query for any target/type
    //    b) There are no active queries for the requested target (and in the case
    //       of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
    //       no query may be active for either if glBeginQuery targets either.
    if (context->getState().isQueryActive())
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    Query *queryObject = context->getQuery(id, true, target);

    // check that name was obtained with glGenQueries
    if (!queryObject)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    // check for type mismatch
    if (queryObject->getType() != target)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    return true;
}

bool ValidateEndQuery(gl::Context *context, GLenum target)
{
    if (!ValidQueryType(context, target))
    {
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    const Query *queryObject = context->getState().getActiveQuery(target);

    if (queryObject == NULL)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    return true;
}

static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniformType,
                                      GLint location, GLsizei count, LinkedUniform **uniformOut)
{
    if (count < 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
    if (!programBinary)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (location == -1)
    {
        // Silently ignore the uniform command
        return false;
    }

    if (!programBinary->isValidUniformLocation(location))
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    LinkedUniform *uniform = programBinary->getUniformByLocation(location);

    // attempting to write an array to a non-array uniform is an INVALID_OPERATION
    if (uniform->elementCount() == 1 && count > 1)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    *uniformOut = uniform;
    return true;
}

bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
{
    // Check for ES3 uniform entry points
    if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    LinkedUniform *uniform = NULL;
    if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
    {
        return false;
    }

    GLenum targetBoolType = VariableBoolVectorType(uniformType);
    bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT);
    if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    return true;
}

bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
                           GLboolean transpose)
{
    // Check for ES3 uniform entry points
    int rows = VariableRowCount(matrixType);
    int cols = VariableColumnCount(matrixType);
    if (rows != cols && context->getClientVersion() < 3)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (transpose != GL_FALSE && context->getClientVersion() < 3)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    LinkedUniform *uniform = NULL;
    if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
    {
        return false;
    }

    if (uniform->type != matrixType)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    return true;
}

bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
{
    if (!context->getQueryParameterInfo(pname, nativeType, numParams))
    {
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
    {
        unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);

        if (colorAttachment >= context->getCaps().maxDrawBuffers)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    }

    switch (pname)
    {
      case GL_TEXTURE_BINDING_2D:
      case GL_TEXTURE_BINDING_CUBE_MAP:
      case GL_TEXTURE_BINDING_3D:
      case GL_TEXTURE_BINDING_2D_ARRAY:
        if (context->getState().getActiveSampler() >= context->getCaps().maxCombinedTextureImageUnits)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
        break;

      case GL_IMPLEMENTATION_COLOR_READ_TYPE:
      case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
        {
            Framebuffer *framebuffer = context->getState().getReadFramebuffer();
            ASSERT(framebuffer);
            if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }

            FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
            if (!attachment)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
        break;

      default:
        break;
    }

    // pname is valid, but there are no parameters to return
    if (numParams == 0)
    {
        return false;
    }

    return true;
}

bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
                                        GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
                                        GLint border, GLenum *textureFormatOut)
{

    if (!ValidTexture2DDestinationTarget(context, target))
    {
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    if (border != 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    if (!ValidMipLevel(context, target, level))
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
    if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
    {
        context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
        return false;
    }

    if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    const gl::Caps &caps = context->getCaps();

    gl::Texture *texture = NULL;
    GLenum textureInternalFormat = GL_NONE;
    GLint textureLevelWidth = 0;
    GLint textureLevelHeight = 0;
    GLint textureLevelDepth = 0;
    GLuint maxDimension = 0;

    switch (target)
    {
      case GL_TEXTURE_2D:
        {
            gl::Texture2D *texture2d = context->getTexture2D();
            if (texture2d)
            {
                textureInternalFormat = texture2d->getInternalFormat(level);
                textureLevelWidth = texture2d->getWidth(level);
                textureLevelHeight = texture2d->getHeight(level);
                textureLevelDepth = 1;
                texture = texture2d;
                maxDimension = caps.max2DTextureSize;
            }
        }
        break;

      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
        {
            gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
            if (textureCube)
            {
                textureInternalFormat = textureCube->getInternalFormat(target, level);
                textureLevelWidth = textureCube->getWidth(target, level);
                textureLevelHeight = textureCube->getHeight(target, level);
                textureLevelDepth = 1;
                texture = textureCube;
                maxDimension = caps.maxCubeMapTextureSize;
            }
        }
        break;

      case GL_TEXTURE_2D_ARRAY:
        {
            gl::Texture2DArray *texture2dArray = context->getTexture2DArray();
            if (texture2dArray)
            {
                textureInternalFormat = texture2dArray->getInternalFormat(level);
                textureLevelWidth = texture2dArray->getWidth(level);
                textureLevelHeight = texture2dArray->getHeight(level);
                textureLevelDepth = texture2dArray->getLayers(level);
                texture = texture2dArray;
                maxDimension = caps.max2DTextureSize;
            }
        }
        break;

      case GL_TEXTURE_3D:
        {
            gl::Texture3D *texture3d = context->getTexture3D();
            if (texture3d)
            {
                textureInternalFormat = texture3d->getInternalFormat(level);
                textureLevelWidth = texture3d->getWidth(level);
                textureLevelHeight = texture3d->getHeight(level);
                textureLevelDepth = texture3d->getDepth(level);
                texture = texture3d;
                maxDimension = caps.max3DTextureSize;
            }
        }
        break;

      default:
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if (!texture)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (texture->isImmutable() && !isSubImage)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);

    if (formatInfo.depthBits > 0)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (formatInfo.compressed)
    {
        if (((width % formatInfo.compressedBlockWidth) != 0 && width != textureLevelWidth) ||
            ((height % formatInfo.compressedBlockHeight) != 0 && height != textureLevelHeight))
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    }

    if (isSubImage)
    {
        if (xoffset + width > textureLevelWidth ||
            yoffset + height > textureLevelHeight ||
            zoffset >= textureLevelDepth)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    }
    else
    {
        if (IsCubemapTextureTarget(target) && width != height)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }

        if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }

        int maxLevelDimension = (maxDimension >> level);
        if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    }

    *textureFormatOut = textureInternalFormat;
    return true;
}

static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsizei maxVertex, GLsizei primcount)
{
    switch (mode)
    {
      case GL_POINTS:
      case GL_LINES:
      case GL_LINE_LOOP:
      case GL_LINE_STRIP:
      case GL_TRIANGLES:
      case GL_TRIANGLE_STRIP:
      case GL_TRIANGLE_FAN:
        break;
      default:
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if (count < 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    const State &state = context->getState();

    // Check for mapped buffers
    if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
    if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
        state.getStencilRef() != state.getStencilBackRef() ||
        depthStencilState.stencilMask != depthStencilState.stencilBackMask)
    {
        // Note: these separate values are not supported in WebGL, due to D3D's limitations.
        // See Section 6.10 of the WebGL 1.0 spec
        ERR("This ANGLE implementation does not support separate front/back stencil "
            "writemasks, reference values, or stencil mask values.");
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    const gl::Framebuffer *fbo = state.getDrawFramebuffer();
    if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
    {
        context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
        return false;
    }

    if (state.getCurrentProgramId() == 0)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    gl::ProgramBinary *programBinary = state.getCurrentProgramBinary();
    if (!programBinary->validateSamplers(NULL, context->getCaps()))
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    // Buffer validations
    const VertexArray *vao = state.getVertexArray();
    for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
    {
        const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
        bool attribActive = (programBinary->getSemanticIndex(attributeIndex) != -1);
        if (attribActive && attrib.enabled)
        {
            gl::Buffer *buffer = attrib.buffer.get();

            if (buffer)
            {
                GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
                GLint64 maxVertexElement = 0;

                if (attrib.divisor > 0)
                {
                    maxVertexElement = static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
                }
                else
                {
                    maxVertexElement = static_cast<GLint64>(maxVertex);
                }

                GLint64 attribDataSize = maxVertexElement * attribStride;

                // [OpenGL ES 3.0.2] section 2.9.4 page 40:
                // We can return INVALID_OPERATION if our vertex attribute does not have
                // enough backing data.
                if (attribDataSize > buffer->getSize())
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
            else if (attrib.pointer == NULL)
            {
                // This is an application error that would normally result in a crash,
                // but we catch it and return an error
                context->recordError(Error(GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
                return false;
            }
        }
    }

    // No-op if zero count
    return (count > 0);
}

bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
    if (first < 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    const State &state = context->getState();
    gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
    if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() &&
        curTransformFeedback->getDrawMode() != mode)
    {
        // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
        // that does not match the current transform feedback object's draw mode (if transform feedback
        // is active), (3.0.2, section 2.14, pg 86)
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (!ValidateDrawBase(context, mode, count, count, primcount))
    {
        return false;
    }

    return true;
}

bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
    if (primcount < 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    if (!ValidateDrawArrays(context, mode, first, count, primcount))
    {
        return false;
    }

    // No-op if zero primitive count
    return (primcount > 0);
}

static bool ValidateDrawInstancedANGLE(Context *context)
{
    // Verify there is at least one active attribute with a divisor of zero
    const gl::State& state = context->getState();

    gl::ProgramBinary *programBinary = state.getCurrentProgramBinary();

    const VertexArray *vao = state.getVertexArray();
    for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
    {
        const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
        bool active = (programBinary->getSemanticIndex(attributeIndex) != -1);
        if (active && attrib.divisor == 0)
        {
            return true;
        }
    }

    context->recordError(Error(GL_INVALID_OPERATION, "ANGLE_instanced_arrays requires that at least one active attribute"
                                                     "has a divisor of zero."));
    return false;
}

bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
    if (!ValidateDrawInstancedANGLE(context))
    {
        return false;
    }

    return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
}

bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
                          const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
{
    switch (type)
    {
      case GL_UNSIGNED_BYTE:
      case GL_UNSIGNED_SHORT:
        break;
      case GL_UNSIGNED_INT:
        if (!context->getExtensions().elementIndexUint)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
        break;
      default:
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    const State &state = context->getState();

    gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
    if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
    {
        // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
        // while transform feedback is active, (3.0.2, section 2.14, pg 86)
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    // Check for mapped buffers
    if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    const gl::VertexArray *vao = state.getVertexArray();
    const gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
    if (!indices && !elementArrayBuffer)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (elementArrayBuffer)
    {
        const gl::Type &typeInfo = gl::GetTypeInfo(type);

        GLint64 offset = reinterpret_cast<GLint64>(indices);
        GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;

        // check for integer overflows
        if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
            byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
        {
            context->recordError(Error(GL_OUT_OF_MEMORY));
            return false;
        }

        // Check for reading past the end of the bound buffer object
        if (byteCount > elementArrayBuffer->getSize())
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    }
    else if (!indices)
    {
        // Catch this programming error here
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    // Use max index to validate if our vertex buffers are large enough for the pull.
    // TODO: offer fast path, with disabled index validation.
    // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
    if (elementArrayBuffer)
    {
        GLint64 offset = reinterpret_cast<GLint64>(indices);
        if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut, NULL))
        {
            const void *dataPointer = elementArrayBuffer->getImplementation()->getData();
            const uint8_t *offsetPointer = static_cast<const uint8_t *>(dataPointer) + offset;
            *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count);
        }
    }
    else
    {
        *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, indices, count);
    }

    if (!ValidateDrawBase(context, mode, count, static_cast<GLsizei>(indexRangeOut->end), primcount))
    {
        return false;
    }

    return true;
}

bool ValidateDrawElementsInstanced(Context *context,
                                   GLenum mode, GLsizei count, GLenum type,
                                   const GLvoid *indices, GLsizei primcount,
                                   rx::RangeUI *indexRangeOut)
{
    if (primcount < 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
    {
        return false;
    }

    // No-op zero primitive count
    return (primcount > 0);
}

bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type,
                                        const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
{
    if (!ValidateDrawInstancedANGLE(context))
    {
        return false;
    }

    return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
}

bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
                                    GLuint texture, GLint level)
{
    if (!ValidFramebufferTarget(target))
    {
        context->recordError(Error(GL_INVALID_ENUM));
        return false;
    }

    if (!ValidateAttachmentTarget(context, attachment))
    {
        return false;
    }

    if (texture != 0)
    {
        gl::Texture *tex = context->getTexture(texture);

        if (tex == NULL)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }

        if (level < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    }

    const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
    GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();

    if (framebufferHandle == 0 || !framebuffer)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    return true;
}

bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
                                  GLenum textarget, GLuint texture, GLint level)
{
    // Attachments are required to be bound to level 0 in ES2
    if (context->getClientVersion() < 3 && level != 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
    {
        return false;
    }

    if (texture != 0)
    {
        gl::Texture *tex = context->getTexture(texture);
        ASSERT(tex);

        const gl::Caps &caps = context->getCaps();

        switch (textarget)
        {
          case GL_TEXTURE_2D:
            {
                if (level > gl::log2(caps.max2DTextureSize))
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return false;
                }
                if (tex->getTarget() != GL_TEXTURE_2D)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
                if (tex2d->isCompressed(level))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
            break;

          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
            {
                if (level > gl::log2(caps.maxCubeMapTextureSize))
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return false;
                }
                if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
                if (texcube->isCompressed(textarget, level))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
            break;

          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    }

    return true;
}

bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
{
    if (program == 0)
    {
        context->recordError(Error(GL_INVALID_VALUE));
        return false;
    }

    gl::Program *programObject = context->getProgram(program);

    if (!programObject || !programObject->isLinked())
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    gl::ProgramBinary *programBinary = programObject->getProgramBinary();
    if (!programBinary)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    if (!programBinary->isValidUniformLocation(location))
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    return true;
}

bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
{
    return ValidateGetUniformBase(context, program, location);
}

bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
{
    return ValidateGetUniformBase(context, program, location);
}

static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
{
    if (!ValidateGetUniformBase(context, program, location))
    {
        return false;
    }

    gl::Program *programObject = context->getProgram(program);
    ASSERT(programObject);
    gl::ProgramBinary *programBinary = programObject->getProgramBinary();

    // sized queries -- ensure the provided buffer is large enough
    LinkedUniform *uniform = programBinary->getUniformByLocation(location);
    size_t requiredBytes = VariableExternalSize(uniform->type);
    if (static_cast<size_t>(bufSize) < requiredBytes)
    {
        context->recordError(Error(GL_INVALID_OPERATION));
        return false;
    }

    return true;
}

bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
{
    return ValidateSizedGetUniform(context, program, location, bufSize);
}

bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
    return ValidateSizedGetUniform(context, program, location, bufSize);
}

}