summaryrefslogtreecommitdiffstats
path: root/src/angle/patches/0000-General-fixes-for-ANGLE-2.1.patch
blob: 570ae637679b3d112d5f9501c23bd4e8a7069709 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
From 7597b9363748afc84d682dd9ef5bc8bc272812f3 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Tue, 5 Aug 2014 09:21:44 +0300
Subject: [PATCH] General fixes for ANGLE 2.1

- Fix commit.h include (use hard-coded version)
- Fix undefined intptr_t in egl.h and eglext.h
- Fix export mismatch caused by angle_gl.h
- Remove D3D9 d3dcompiler.h include requirement in the translator
- Normalize all precompiled shader names and includes

Change-Id: I22254aed62e89a26756ca0784bae95909189c0f9
---
 src/3rdparty/angle/include/EGL/egl.h               |  2 +-
 src/3rdparty/angle/include/EGL/eglext.h            |  2 +-
 src/3rdparty/angle/include/angle_gl.h              |  3 +
 src/3rdparty/angle/src/common/platform.h           |  5 +-
 src/3rdparty/angle/src/common/version.h            |  2 +-
 src/3rdparty/angle/src/libEGL/Config.h             |  1 -
 src/3rdparty/angle/src/libEGL/Display.cpp          |  3 +-
 src/3rdparty/angle/src/libEGL/Surface.h            |  1 -
 src/3rdparty/angle/src/libEGL/main.h               |  1 +
 src/3rdparty/angle/src/libGLESv2/Context.h         |  1 -
 src/3rdparty/angle/src/libGLESv2/formatutils.h     |  2 +-
 src/3rdparty/angle/src/libGLESv2/main.h            |  3 +
 src/3rdparty/angle/src/libGLESv2/precompiled.h     |  1 +
 .../angle/src/libGLESv2/renderer/IndexRangeCache.h |  2 +-
 .../angle/src/libGLESv2/renderer/Renderer.h        |  1 +
 .../angle/src/libGLESv2/renderer/copyimage.h       |  2 +-
 .../src/libGLESv2/renderer/d3d/HLSLCompiler.cpp    |  2 +
 .../src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp    | 66 +++++++++++-----------
 .../src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp   | 12 ++--
 .../renderer/d3d/d3d11/PixelTransfer11.cpp         | 10 ++--
 .../libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp   |  6 +-
 .../renderer/d3d/d3d11/shaders/Clear11.hlsl        |  4 ++
 .../src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp      | 20 +++----
 .../src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp  |  4 +-
 .../src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp |  2 +-
 .../libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps    |  6 +-
 .../libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs    |  4 +-
 27 files changed, 92 insertions(+), 76 deletions(-)

diff --git a/src/3rdparty/angle/include/EGL/egl.h b/src/3rdparty/angle/include/EGL/egl.h
index 12590a0..ab2f0cd 100644
--- a/src/3rdparty/angle/include/EGL/egl.h
+++ b/src/3rdparty/angle/include/EGL/egl.h
@@ -238,7 +238,7 @@ EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
 #ifndef EGL_VERSION_1_5
 #define EGL_VERSION_1_5 1
 typedef void *EGLSync;
-typedef intptr_t EGLAttrib;
+typedef khronos_intptr_t EGLAttrib;
 typedef khronos_utime_nanoseconds_t EGLTime;
 #define EGL_CONTEXT_MAJOR_VERSION         0x3098
 #define EGL_CONTEXT_MINOR_VERSION         0x30FB
diff --git a/src/3rdparty/angle/include/EGL/eglext.h b/src/3rdparty/angle/include/EGL/eglext.h
index 9e29605..989359b 100644
--- a/src/3rdparty/angle/include/EGL/eglext.h
+++ b/src/3rdparty/angle/include/EGL/eglext.h
@@ -59,7 +59,7 @@ extern "C" {
 #ifndef EGL_KHR_cl_event2
 #define EGL_KHR_cl_event2 1
 typedef void *EGLSyncKHR;
-typedef intptr_t EGLAttribKHR;
+typedef khronos_intptr_t EGLAttribKHR;
 typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
 #ifdef EGL_EGLEXT_PROTOTYPES
 EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
diff --git a/src/3rdparty/angle/include/angle_gl.h b/src/3rdparty/angle/include/angle_gl.h
index d093f75..663aa25 100644
--- a/src/3rdparty/angle/include/angle_gl.h
+++ b/src/3rdparty/angle/include/angle_gl.h
@@ -10,6 +10,9 @@
 #ifndef ANGLE_GL_H_
 #define ANGLE_GL_H_
 
+#define GL_GLEXT_PROTOTYPES
+#define GL_APICALL
+
 #include "GLES2/gl2.h"
 #include "GLES2/gl2ext.h"
 #include "GLES3/gl3.h"
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index d07297d..aa0b985 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -49,7 +49,6 @@
 
 #   if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_PERF)
 #       include <d3d9.h>
-#       include <d3dcompiler.h>
 #   endif
 
 #   if defined(ANGLE_ENABLE_D3D11)
@@ -62,6 +61,10 @@
 
 #   undef near
 #   undef far
+#   undef NEAR
+#   define NEAR
+#   undef FAR
+#   define FAR
 #endif
 
 #endif // COMMON_PLATFORM_H_
diff --git a/src/3rdparty/angle/src/common/version.h b/src/3rdparty/angle/src/common/version.h
index d9148d1..f01e024 100644
--- a/src/3rdparty/angle/src/common/version.h
+++ b/src/3rdparty/angle/src/common/version.h
@@ -1,4 +1,4 @@
-#include "id/commit.h"
+#include "../commit.h"
 
 #define ANGLE_MAJOR_VERSION 2
 #define ANGLE_MINOR_VERSION 1
diff --git a/src/3rdparty/angle/src/libEGL/Config.h b/src/3rdparty/angle/src/libEGL/Config.h
index 680337b..9844114 100644
--- a/src/3rdparty/angle/src/libEGL/Config.h
+++ b/src/3rdparty/angle/src/libEGL/Config.h
@@ -11,7 +11,6 @@
 #ifndef INCLUDE_CONFIG_H_
 #define INCLUDE_CONFIG_H_
 
-#define EGLAPI
 #include <EGL/egl.h>
 
 #include <set>
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
index 43d9b26..459648c 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -14,6 +14,7 @@
 #include <map>
 #include <vector>
 #include <sstream>
+#include <iterator>
 
 #include "common/debug.h"
 #include "common/mathutil.h"
@@ -552,7 +553,7 @@ void Display::initDisplayExtensionString()
     }
 
     // TODO: complete support for the EGL_KHR_create_context extension
-    extensions.push_back("EGL_KHR_create_context");
+    //extensions.push_back("EGL_KHR_create_context");
 
     std::ostringstream stream;
     std::copy(extensions.begin(), extensions.end(), std::ostream_iterator<std::string>(stream, " "));
diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
index 2361fcd..3caf620 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.h
+++ b/src/3rdparty/angle/src/libEGL/Surface.h
@@ -11,7 +11,6 @@
 #ifndef LIBEGL_SURFACE_H_
 #define LIBEGL_SURFACE_H_
 
-#define EGLAPI
 #include <EGL/egl.h>
 
 #include "common/angleutils.h"
diff --git a/src/3rdparty/angle/src/libEGL/main.h b/src/3rdparty/angle/src/libEGL/main.h
index 77da8f0..6030fb6 100644
--- a/src/3rdparty/angle/src/libEGL/main.h
+++ b/src/3rdparty/angle/src/libEGL/main.h
@@ -9,6 +9,7 @@
 #ifndef LIBEGL_MAIN_H_
 #define LIBEGL_MAIN_H_
 
+#undef EGLAPI
 #define EGLAPI
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h
index 4b7e59e..6c93c74 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.h
+++ b/src/3rdparty/angle/src/libGLESv2/Context.h
@@ -11,7 +11,6 @@
 #define LIBGLESV2_CONTEXT_H_
 
 #include "angle_gl.h"
-#include <EGL/egl.h>
 
 #include <string>
 #include <set>
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.h b/src/3rdparty/angle/src/libGLESv2/formatutils.h
index fb4d2a3..2f59279 100644
--- a/src/3rdparty/angle/src/libGLESv2/formatutils.h
+++ b/src/3rdparty/angle/src/libGLESv2/formatutils.h
@@ -85,4 +85,4 @@ ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type);
 
 }
 
-#endif LIBGLESV2_FORMATUTILS_H_
+#endif // LIBGLESV2_FORMATUTILS_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
index 372b03f..c117039 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.h
+++ b/src/3rdparty/angle/src/libGLESv2/main.h
@@ -10,6 +10,9 @@
 #define LIBGLESV2_MAIN_H_
 
 #include "common/debug.h"
+#undef EGLAPI
+#define EGLAPI
+#include <EGL/egl.h>
 
 namespace egl
 {
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
index cc935a1..0404eab 100644
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
@@ -29,3 +29,4 @@
 #include <string>
 #include <unordered_map>
 #include <vector>
+#include <iterator>
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
index 4318e2b..837a44a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
@@ -56,4 +56,4 @@ class IndexRangeCache
 
 }
 
-#endif LIBGLESV2_RENDERER_INDEXRANGECACHE_H
+#endif // LIBGLESV2_RENDERER_INDEXRANGECACHE_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index f1c7b49..be3ba29 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -15,6 +15,7 @@
 #include "libGLESv2/Caps.h"
 
 #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+#include <d3dcompiler.h>
 // WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
 // It should only be used selectively to work around specific bugs.
 #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h
index 2f37e1c..9b94404 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h
@@ -30,7 +30,7 @@ void WriteColor(const void *source, void *dest)
 template <typename sourceType, typename destType, typename colorDataType>
 void CopyPixel(const void *source, void *dest)
 {
-    colorType temp;
+    colorDataType temp;
     ReadColor<sourceType, colorDataType>(source, &temp);
     WriteColor<destType, colorDataType>(&temp, dest);
 }
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
index 5613919..499ed52 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
@@ -7,6 +7,8 @@
 
 #include "third_party/trace_event/trace_event.h"
 
+#include <d3dcompiler.h>
+
 namespace rx
 {
 
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
index 446149c..79a6543 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
@@ -14,39 +14,39 @@
 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
 
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
-
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2dps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dgs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3dps.h"
 
 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h"
 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
index 656cd94..9cd0b7d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
@@ -16,14 +16,14 @@
 #include "libGLESv2/Framebuffer.h"
 #include "libGLESv2/FramebufferAttachment.h"
 
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatps.h"
 
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintps.h"
 
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintps.h"
 
 namespace rx
 {
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
index 1ca456c..67540bb 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
@@ -23,11 +23,11 @@
 #include "libGLESv2/Context.h"
 
 // Precompiled shaders
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturevs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturegs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4fps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4ips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4uips.h"
 
 namespace rx
 {
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
index ed0c4ae..98166f0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
@@ -12,8 +12,8 @@
 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
 
 namespace rx
 {
@@ -584,7 +584,7 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
     // Draw
     deviceContext->Draw(4, 0);
 
-#ifdef ANGLE_FORCE_VSYNC_OFF
+#if ANGLE_FORCE_VSYNC_OFF
     result = mSwapChain->Present(0, 0);
 #else
     result = mSwapChain->Present(mSwapInterval, 0);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
index 6deef2b..b4cf380 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
@@ -13,10 +13,12 @@ struct PS_OutputFloat
     float4 color1 : SV_TARGET1;
     float4 color2 : SV_TARGET2;
     float4 color3 : SV_TARGET3;
+#if SM4
     float4 color4 : SV_TARGET4;
     float4 color5 : SV_TARGET5;
     float4 color6 : SV_TARGET6;
     float4 color7 : SV_TARGET7;
+#endif
 };
 
 PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
@@ -26,10 +28,12 @@ PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inCol
     outColor.color1 = inColor;
     outColor.color2 = inColor;
     outColor.color3 = inColor;
+#if SM4
     outColor.color4 = inColor;
     outColor.color5 = inColor;
     outColor.color6 = inColor;
     outColor.color7 = inColor;
+#endif
     return outColor;
 }
 
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
index 2d72729..f486e5a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
@@ -28,20 +28,20 @@ namespace
 
 const BYTE* const g_shaderCode[] =
 {
-    g_vs20_standardvs,
-    g_vs20_flipyvs,
-    g_ps20_passthroughps,
-    g_ps20_luminanceps,
-    g_ps20_componentmaskps
+    g_vs20_VS_standard,
+    g_vs20_VS_flipy,
+    g_ps20_PS_passthrough,
+    g_ps20_PS_luminance,
+    g_ps20_PS_componentmask
 };
 
 const size_t g_shaderSize[] =
 {
-    sizeof(g_vs20_standardvs),
-    sizeof(g_vs20_flipyvs),
-    sizeof(g_ps20_passthroughps),
-    sizeof(g_ps20_luminanceps),
-    sizeof(g_ps20_componentmaskps)
+    sizeof(g_vs20_VS_standard),
+    sizeof(g_vs20_VS_flipy),
+    sizeof(g_ps20_PS_passthrough),
+    sizeof(g_ps20_PS_luminance),
+    sizeof(g_ps20_PS_componentmask)
 };
 }
 
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 69c3feb..491c27a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -205,7 +205,7 @@ EGLint Renderer9::initialize()
     {
         TRACE_EVENT0("gpu", "D3d9Ex_QueryInterface");
         ASSERT(mD3d9Ex);
-        mD3d9Ex->QueryInterface(__uuidof(IDirect3D9), reinterpret_cast<void**>(&mD3d9));
+        mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
         ASSERT(mD3d9);
     }
     else
@@ -343,7 +343,7 @@ EGLint Renderer9::initialize()
     if (mD3d9Ex)
     {
         TRACE_EVENT0("gpu", "mDevice_QueryInterface");
-        result = mDevice->QueryInterface(__uuidof(IDirect3DDevice9Ex), (void**)&mDeviceEx);
+        result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&mDeviceEx);
         ASSERT(SUCCEEDED(result));
     }
 
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
index aef80a7..4a17acf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
@@ -50,7 +50,7 @@ void SwapChain9::release()
 
 static DWORD convertInterval(EGLint interval)
 {
-#ifdef ANGLE_FORCE_VSYNC_OFF
+#if ANGLE_FORCE_VSYNC_OFF
     return D3DPRESENT_INTERVAL_IMMEDIATE;
 #else
     switch(interval)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
index dc357d0..eb43eb3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
@@ -11,7 +11,7 @@ uniform float4 add  : c1;
 
 // Passthrough Pixel Shader
 // Outputs texture 0 sampled at texcoord 0.
-float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR
+float4 PS_passthrough(float4 texcoord : TEXCOORD0) : COLOR
 {
     return tex2D(tex, texcoord.xy);
 };
@@ -19,7 +19,7 @@ float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR
 // Luminance Conversion Pixel Shader
 // Performs a mad operation using the LA data from the texture with mult.xw and add.xw.
 // Returns data in the form of llla
-float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR
+float4 PS_luminance(float4 texcoord : TEXCOORD0) : COLOR
 {
     return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy;
 };
@@ -27,7 +27,7 @@ float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR
 // RGB/A Component Mask Pixel Shader
 // Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw.
 // Returns data in the form of rgba
-float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR
+float4 PS_componentmask(float4 texcoord : TEXCOORD0) : COLOR
 {
     return tex2D(tex, texcoord.xy) * mult + add;
 };
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs
index 3a36980..3bd611b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs
@@ -17,7 +17,7 @@ uniform float4 halfPixelSize : c0;
 // Outputs the homogenous position as-is.
 // Outputs a tex coord with (0,0) in the upper-left corner of the screen and (1,1) in the bottom right.
 // C0.X must be negative half-pixel width, C0.Y must be half-pixel height. C0.ZW must be 0.
-VS_OUTPUT standardvs(in float4 position : POSITION)
+VS_OUTPUT VS_standard(in float4 position : POSITION)
 {
     VS_OUTPUT Out;
 
@@ -32,7 +32,7 @@ VS_OUTPUT standardvs(in float4 position : POSITION)
 // Outputs the homogenous position as-is.
 // Outputs a tex coord with (0,1) in the upper-left corner of the screen and (1,0) in the bottom right.
 // C0.XY must be the half-pixel width and height. C0.ZW must be 0.
-VS_OUTPUT flipyvs(in float4 position : POSITION)
+VS_OUTPUT VS_flipy(in float4 position : POSITION)
 {
     VS_OUTPUT Out;
 
-- 
1.9.0.msysgit.0