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From 0fede57f6fc052942b910995fdfa4cd76a32f586 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Tue, 18 Feb 2014 12:11:45 +0200
Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list or the
environment
If the default compiler cannot be found, load it from a list of DLL names,
including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
the default compiler can also be specified by an environment variable,
QT_D3DCOMPILER_DLL.
Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
---
.../angle/src/libGLESv2/renderer/Renderer.cpp | 34 ++++++++++++++++++++--
1 file changed, 32 insertions(+), 2 deletions(-)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index e74120d..94cbc0e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -43,6 +43,10 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
#endif // __MINGW32__
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
namespace rx
{
@@ -77,10 +81,36 @@ bool Renderer::initializeCompiler()
}
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
- if (!mD3dCompilerModule)
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+#if !defined(ANGLE_OS_WINRT)
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+ if (!defaultCompiler)
+ defaultCompiler = QT_D3DCOMPILER_DLL;
+#else // !ANGLE_OS_WINRT
+# ifdef _DEBUG
+ const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
+# else
+ const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
+# endif
+#endif // ANGLE_OS_WINRT
+
+ const wchar_t *compilerDlls[] = {
+ defaultCompiler,
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_45.dll",
+ L"d3dcompiler_44.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
{
// Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
+ if (mD3dCompilerModule)
+ break;
}
if (!mD3dCompilerModule)
--
1.8.4.msysgit.0
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