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From 5cacddc702624d64a4917a7a704dbbb92aeba53c Mon Sep 17 00:00:00 2001
From: Oliver Wolff <oliver.wolff@qt.io>
Date: Thu, 19 May 2016 10:55:46 +0200
Subject: [PATCH] ANGLE: fixed usage of shared handles for WinRT/WinPhone
applications
Both checks are not relevant in Qt's context and were skipped before but
they sneaked back in with the latest ANGLE update.
Change-Id: Ic44de5468a3254afd76ef4804d97d245676daeb1
---
src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 3 +++
src/3rdparty/angle/src/libANGLE/validationEGL.cpp | 3 +++
2 files changed, 6 insertions(+)
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
index 62badcc..0173311 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
@@ -2618,12 +2618,15 @@ bool Renderer11::getShareHandleSupport() const
return false;
}
+ // Qt: we don't care about the 9_3 limitation
+#if 0
// Also disable share handles on Feature Level 9_3, since it doesn't support share handles on RGBA8 textures/swapchains.
if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
mSupportsShareHandles = false;
return false;
}
+#endif
// Find out which type of D3D11 device the Renderer11 is using
d3d11::ANGLED3D11DeviceType deviceType = getDeviceType();
diff --git a/src/3rdparty/angle/src/libANGLE/validationEGL.cpp b/src/3rdparty/angle/src/libANGLE/validationEGL.cpp
index 972f6a7..903f51b 100644
--- a/src/3rdparty/angle/src/libANGLE/validationEGL.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationEGL.cpp
@@ -642,11 +642,14 @@ Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, E
return Error(EGL_BAD_ATTRIBUTE);
}
+// On Windows Store, we know the originating texture came from D3D11, so bypass this check
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
const Caps &caps = display->getCaps();
if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
{
return Error(EGL_BAD_MATCH);
}
+#endif
}
return Error(EGL_SUCCESS);
--
2.7.0.windows.1
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