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From d7eb7ea643f00d47447d755b4a2125922d69a3b3 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Thu, 20 Mar 2014 13:21:29 +0200
Subject: [PATCH] ANGLE D3D11: Fix internal index buffer for level 9 hardware

Some level 9 hardware does not support 32-bit indices, and in most
places this is already checked. It would appear that most phone
hardware actually does support 32-bit indices, and so this bug wasn't
caught until testing on the Surface RT. This is not surprising, as some
level 9 resources are only a minimum for the hardware spec, not the
true limit of the device/driver.

This patch provides the general fix to use 16-bit indices on such
hardware, but a whitelist of known good GPUs should be added to enable
32-bit indices where available.

Change-Id: I282ede5dd4a323037ade6c44b7cfac2c6445b491
---
 .../src/libGLESv2/renderer/d3d11/Renderer11.cpp    | 169 ++++++++++++---------
 1 file changed, 94 insertions(+), 75 deletions(-)

diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 31d976d..2de477b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -1137,6 +1137,84 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
     }
 }
 
+template<typename T>
+static void fillLineLoopIndices(GLenum type, GLsizei count, const GLvoid *indices, T *data)
+{
+    switch (type)
+    {
+      case GL_NONE:   // Non-indexed draw
+        for (int i = 0; i < count; i++)
+        {
+            data[i] = i;
+        }
+        data[count] = 0;
+        break;
+      case GL_UNSIGNED_BYTE:
+        for (int i = 0; i < count; i++)
+        {
+            data[i] = static_cast<const GLubyte*>(indices)[i];
+        }
+        data[count] = static_cast<const GLubyte*>(indices)[0];
+        break;
+      case GL_UNSIGNED_SHORT:
+        for (int i = 0; i < count; i++)
+        {
+            data[i] = static_cast<const GLushort*>(indices)[i];
+        }
+        data[count] = static_cast<const GLushort*>(indices)[0];
+        break;
+      case GL_UNSIGNED_INT:
+        for (int i = 0; i < count; i++)
+        {
+            data[i] = static_cast<const GLuint*>(indices)[i];
+        }
+        data[count] = static_cast<const GLuint*>(indices)[0];
+        break;
+      default: UNREACHABLE();
+    }
+}
+
+template<typename T>
+static void fillTriangleFanIndices(GLenum type, unsigned int numTris, const GLvoid *indices, T *data)
+{
+    switch (type)
+    {
+      case GL_NONE:   // Non-indexed draw
+        for (unsigned int i = 0; i < numTris; i++)
+        {
+            data[i*3 + 0] = 0;
+            data[i*3 + 1] = i + 1;
+            data[i*3 + 2] = i + 2;
+        }
+        break;
+      case GL_UNSIGNED_BYTE:
+        for (unsigned int i = 0; i < numTris; i++)
+        {
+            data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
+            data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
+            data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
+        }
+        break;
+      case GL_UNSIGNED_SHORT:
+        for (unsigned int i = 0; i < numTris; i++)
+        {
+            data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
+            data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
+            data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
+        }
+        break;
+      case GL_UNSIGNED_INT:
+        for (unsigned int i = 0; i < numTris; i++)
+        {
+            data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
+            data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
+            data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
+        }
+        break;
+      default: UNREACHABLE();
+    }
+}
+
 void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
 {
     // Get the raw indices for an indexed draw
@@ -1148,10 +1226,12 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
         indices = static_cast<const GLubyte*>(storage->getData()) + offset;
     }
 
+    const int indexType = get32BitIndexSupport() ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+
     if (!mLineLoopIB)
     {
         mLineLoopIB = new StreamingIndexBufferInterface(this);
-        if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
+        if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, indexType))
         {
             delete mLineLoopIB;
             mLineLoopIB = NULL;
@@ -1171,7 +1251,7 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
     }
 
     const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
-    if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT))
+    if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, indexType))
     {
         ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
         return gl::error(GL_OUT_OF_MEMORY);
@@ -1185,42 +1265,12 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
         return gl::error(GL_OUT_OF_MEMORY);
     }
 
-    unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+    if (indexType == GL_UNSIGNED_SHORT)
+        fillLineLoopIndices(type, count, indices, reinterpret_cast<unsigned short*>(mappedMemory));
+    else
+        fillLineLoopIndices(type, count, indices, reinterpret_cast<unsigned int*>(mappedMemory));
     unsigned int indexBufferOffset = offset;
 
-    switch (type)
-    {
-      case GL_NONE:   // Non-indexed draw
-        for (int i = 0; i < count; i++)
-        {
-            data[i] = i;
-        }
-        data[count] = 0;
-        break;
-      case GL_UNSIGNED_BYTE:
-        for (int i = 0; i < count; i++)
-        {
-            data[i] = static_cast<const GLubyte*>(indices)[i];
-        }
-        data[count] = static_cast<const GLubyte*>(indices)[0];
-        break;
-      case GL_UNSIGNED_SHORT:
-        for (int i = 0; i < count; i++)
-        {
-            data[i] = static_cast<const GLushort*>(indices)[i];
-        }
-        data[count] = static_cast<const GLushort*>(indices)[0];
-        break;
-      case GL_UNSIGNED_INT:
-        for (int i = 0; i < count; i++)
-        {
-            data[i] = static_cast<const GLuint*>(indices)[i];
-        }
-        data[count] = static_cast<const GLuint*>(indices)[0];
-        break;
-      default: UNREACHABLE();
-    }
-
     if (!mLineLoopIB->unmapBuffer())
     {
         ERR("Could not unmap index buffer for GL_LINE_LOOP.");
@@ -1251,10 +1301,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
         indices = static_cast<const GLubyte*>(storage->getData()) + offset;
     }
 
+    const int indexType = get32BitIndexSupport() ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+
     if (!mTriangleFanIB)
     {
         mTriangleFanIB = new StreamingIndexBufferInterface(this);
-        if (!mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
+        if (!mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, indexType))
         {
             delete mTriangleFanIB;
             mTriangleFanIB = NULL;
@@ -1276,7 +1328,7 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
     }
 
     const unsigned int spaceNeeded = (numTris * 3) * sizeof(unsigned int);
-    if (!mTriangleFanIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT))
+    if (!mTriangleFanIB->reserveBufferSpace(spaceNeeded, indexType))
     {
         ERR("Could not reserve enough space in scratch index buffer for GL_TRIANGLE_FAN.");
         return gl::error(GL_OUT_OF_MEMORY);
@@ -1290,45 +1342,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
         return gl::error(GL_OUT_OF_MEMORY);
     }
 
-    unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+    if (indexType == GL_UNSIGNED_SHORT)
+        fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned short*>(mappedMemory));
+    else
+        fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned int*>(mappedMemory));
     unsigned int indexBufferOffset = offset;
 
-    switch (type)
-    {
-      case GL_NONE:   // Non-indexed draw
-        for (unsigned int i = 0; i < numTris; i++)
-        {
-            data[i*3 + 0] = 0;
-            data[i*3 + 1] = i + 1;
-            data[i*3 + 2] = i + 2;
-        }
-        break;
-      case GL_UNSIGNED_BYTE:
-        for (unsigned int i = 0; i < numTris; i++)
-        {
-            data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
-            data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
-            data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
-        }
-        break;
-      case GL_UNSIGNED_SHORT:
-        for (unsigned int i = 0; i < numTris; i++)
-        {
-            data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
-            data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
-            data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
-        }
-        break;
-      case GL_UNSIGNED_INT:
-        for (unsigned int i = 0; i < numTris; i++)
-        {
-            data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
-            data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
-            data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
-        }
-        break;
-      default: UNREACHABLE();
-    }
 
     if (!mTriangleFanIB->unmapBuffer())
     {
-- 
1.8.4.msysgit.0