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From d52fac0c0b5d12cd117ae4b871f0ac6a202755ad Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20Br=C3=BCning?= <michael.bruning@digia.com>
Date: Wed, 27 Aug 2014 12:42:00 +0200
Subject: [PATCH] Let ANGLE use multithreaded devices if necessary.

This is needed to prevent lock-ups in application that use ANGLE from
multiple threads, as e.g. QtWebEngine based applications do.

The environment variable QT_D3DCREATE_MULTITHREADED is used to
communicate this from the QtWebEngine module.

Change-Id: Ibd5a5c75eb68af567d420d9a35efb3490c93b27c
---
 src/3rdparty/angle/src/common/platform.h                    |  1 +
 .../angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp   | 13 +++++++++++++
 .../angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp     |  4 ++++
 3 files changed, 18 insertions(+)

diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index e16e7ac..cedc6f2 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -56,6 +56,7 @@
 
 #   if defined(ANGLE_ENABLE_D3D11)
 #       include <d3d10_1.h>
+#       include <d3d10.h>
 #       include <d3d11.h>
 #       include <dxgi.h>
 #       include <dxgi1_2.h>
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index 17a13f9..651b065 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -305,6 +305,19 @@ EGLint Renderer11::initialize()
         mMaxSupportedSamples = std::max(mMaxSupportedSamples, support.maxSupportedSamples);
     }
 
+#if !defined(ANGLE_PLATFORM_WINRT)
+    static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+    if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+    {
+        ID3D10Multithread *multithread;
+        result = mDevice->QueryInterface(IID_PPV_ARGS(&multithread));
+        ASSERT(SUCCEEDED(result));
+        result = multithread->SetMultithreadProtected(true);
+        ASSERT(SUCCEEDED(result));
+        multithread->Release();
+    }
+#endif
+
     initializeDevice();
 
     return EGL_SUCCESS;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 491c27a..2c8a79f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -319,6 +319,10 @@ EGLint Renderer9::initialize()
     D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
     DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
 
+    static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+    if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+        behaviorFlags |= D3DCREATE_MULTITHREADED;
+
     {
         TRACE_EVENT0("gpu", "D3d9_CreateDevice");
         result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
-- 
1.8.3.2