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path: root/src/angle/patches/0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch
blob: 2ea528018d9756c686f37ddfa565dc7fe1935849 (plain)
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From 75c39e9020f062d155097f6b49aebbc12970b1e8 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Tue, 23 Sep 2014 23:39:14 +0300
Subject: [PATCH 16/16] ANGLE: Fix compilation with MinGW + D3D11

Provide workarounds for things GCC doesn't like, and define a number
of macros not found in the MinGW headers.

Change-Id: I254c208209c0071fae5efb6727f2b3cfd5542da6
---
 src/3rdparty/angle/src/common/platform.h           | 11 +++++
 src/3rdparty/angle/src/libEGL/Display.cpp          |  1 +
 src/3rdparty/angle/src/libGLESv2/Context.cpp       |  5 +-
 src/3rdparty/angle/src/libGLESv2/angletypes.h      |  1 +
 .../angle/src/libGLESv2/renderer/copyimage.inl     |  2 +-
 .../src/libGLESv2/renderer/d3d/TextureD3D.cpp      |  4 +-
 .../libGLESv2/renderer/d3d/d3d11/Renderer11.cpp    |  2 +-
 .../libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp   |  2 +-
 .../renderer/d3d/d3d11/renderer11_utils.cpp        | 53 +++++++++++++++++++++-
 .../src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp  |  4 +-
 src/3rdparty/angle/src/libGLESv2/validationES.cpp  |  2 +-
 11 files changed, 76 insertions(+), 11 deletions(-)

diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index 3c619f3..b53394f 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -68,6 +68,17 @@
 #      if !defined(COMPILER_IMPLEMENTATION)
 #       include <d3dcompiler.h>
 #      endif
+#      if defined(__MINGW32__)
+typedef enum D3D11_MAP_FLAG
+{
+    D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L
+} D3D11_MAP_FLAG;
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS
+{
+    UINT64 NumPrimitivesWritten;
+    UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+#      endif
 #   endif
 
 #   undef near
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
index ba09631..5a50e4b 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -14,6 +14,7 @@
 #include <map>
 #include <vector>
 #include <sstream>
+#include <iterator>
 
 #include "common/debug.h"
 #include "common/mathutil.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index 04c7616..5342de1 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -33,6 +33,7 @@
 #include "libEGL/Surface.h"
 
 #include <sstream>
+#include <iterator>
 
 namespace gl
 {
@@ -354,7 +355,7 @@ void Context::deleteFenceSync(GLsync fenceSync)
     // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
     // and since our API is currently designed for being called from a single thread, we can delete
     // the fence immediately.
-    mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
+    mResourceManager->deleteFenceSync(uintptr_t(fenceSync));
 }
 
 void Context::deleteVertexArray(GLuint vertexArray)
@@ -460,7 +461,7 @@ Renderbuffer *Context::getRenderbuffer(GLuint handle)
 
 FenceSync *Context::getFenceSync(GLsync handle) const
 {
-    return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
+    return mResourceManager->getFenceSync(uintptr_t(handle));
 }
 
 VertexArray *Context::getVertexArray(GLuint handle) const
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h
index 922053e..642a6ec 100644
--- a/src/3rdparty/angle/src/libGLESv2/angletypes.h
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.h
@@ -11,6 +11,7 @@
 
 #include "libGLESv2/constants.h"
 #include "common/RefCountObject.h"
+#include <float.h>
 
 namespace gl
 {
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.inl b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.inl
index ea6970c..0498cf7 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.inl
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.inl
@@ -24,7 +24,7 @@ inline void WriteColor(const uint8_t *source, uint8_t *dest)
 template <typename sourceType, typename destType, typename colorDataType>
 inline void CopyPixel(const uint8_t *source, uint8_t *dest)
 {
-    colorType temp;
+    colorDataType temp;
     ReadColor<sourceType, colorDataType>(source, &temp);
     WriteColor<destType, colorDataType>(&temp, dest);
 }
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index 2650913..96c8497 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -129,7 +129,7 @@ bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei w
     if (unpack.pixelBuffer.id() != 0)
     {
         gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
-        unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+        ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
         // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
         // This functionality should be moved into renderer and the getData method of BufferImpl removed.
         const void *bufferData = pixelBuffer->getImplementation()->getData();
@@ -186,7 +186,7 @@ bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void
     // to create a render target.
     ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
 
-    unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+    ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
 
     return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
 }
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index bd07ee1..b29b2ef 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -281,7 +281,7 @@ EGLint Renderer11::initialize()
     }
 
     // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
-#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
+#if !defined(__MINGW32__) && defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
     ID3D11InfoQueue *infoQueue;
     result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue),  (void **)&infoQueue);
 
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
index 787c511..4b29be0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
@@ -537,7 +537,7 @@ void SwapChain11::initPassThroughResources()
     samplerDesc.BorderColor[2] = 0.0f;
     samplerDesc.BorderColor[3] = 0.0f;
     samplerDesc.MinLOD = 0;
-    samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
+    samplerDesc.MaxLOD = FLT_MAX;
 
     result = device->CreateSamplerState(&samplerDesc, &mPassThroughSampler);
     ASSERT(SUCCEEDED(result));
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
index 345fd24..2af97e7 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -47,6 +47,57 @@
 #ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
 #  define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
 #endif
+#ifndef D3D11_REQ_TEXTURECUBE_DIMENSION
+#  define D3D11_REQ_TEXTURECUBE_DIMENSION 16384
+#endif
+#ifndef D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
+#  define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
+#endif
+#ifndef D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
+#  define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
+#endif
+#ifndef D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
+#  define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
+#endif
+#ifndef D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
+#  define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
+#endif
+#ifndef D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
+#  define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT 32
+#endif
+#ifndef D3D11_STANDARD_VERTEX_ELEMENT_COUNT
+#  define D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
+#endif
+#ifndef D3D10_1_SO_BUFFER_SLOT_COUNT
+#  define D3D10_1_SO_BUFFER_SLOT_COUNT 4
+#endif
+#ifndef D3D11_SO_BUFFER_SLOT_COUNT
+#  define D3D11_SO_BUFFER_SLOT_COUNT 4
+#endif
+#ifndef D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
+#  define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
+#endif
+#ifndef D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
+#  define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
+#endif
+#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
+#  define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
+#endif
+#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
+#  define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
+#endif
+#ifndef D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
+#  define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
+#endif
+#ifndef D3D11_PS_INPUT_REGISTER_COUNT
+#  define D3D11_PS_INPUT_REGISTER_COUNT 32
+#endif
+#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT
+#  define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
+#endif
+#ifndef D3D11_VS_OUTPUT_REGISTER_COUNT
+#  define D3D11_VS_OUTPUT_REGISTER_COUNT 32
+#endif
 
 namespace rx
 {
@@ -1147,7 +1198,7 @@ void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, flo
 
 HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
 {
-#if defined(_DEBUG)
+#if !defined(__MINGW32__) && defined(_DEBUG)
     return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
 #else
     return S_OK;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 1d52705..d63f9b8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -205,7 +205,7 @@ EGLint Renderer9::initialize()
     if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
     {
         ASSERT(mD3d9Ex);
-        mD3d9Ex->QueryInterface(__uuidof(IDirect3D9), reinterpret_cast<void**>(&mD3d9));
+        mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
         ASSERT(mD3d9);
     }
     else
@@ -329,7 +329,7 @@ EGLint Renderer9::initialize()
 
     if (mD3d9Ex)
     {
-        result = mDevice->QueryInterface(__uuidof(IDirect3DDevice9Ex), (void**)&mDeviceEx);
+        result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&mDeviceEx);
         ASSERT(SUCCEEDED(result));
     }
 
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.cpp b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
index 1b6180d..f79bc97 100644
--- a/src/3rdparty/angle/src/libGLESv2/validationES.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
@@ -1667,7 +1667,7 @@ bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum t
     // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
     if (elementArrayBuffer)
     {
-        unsigned int offset = reinterpret_cast<unsigned int>(indices);
+        GLint64 offset = reinterpret_cast<GLint64>(indices);
         if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut, NULL))
         {
             const void *dataPointer = elementArrayBuffer->getImplementation()->getData();
-- 
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