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\badcode
cmake_minimum_required(VERSION 3.16...3.22)
project(MyThings)
find_package(Qt6 REQUIRED COMPONENTS Core)
qt_standard_project_setup()
qt_add_executable(MyApp main.cpp)
set_target_properties(MyApp PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
# App bundles on macOS have an .app suffix
if(APPLE)
set(executable_path "$<TARGET_FILE_NAME:MyApp>.app")
else()
set(executable_path "\${QT_DEPLOY_BIN_DIR}/$<TARGET_FILE_NAME:MyApp>")
endif()
# Helper app, not necessarily built as part of this project.
qt_add_executable(HelperApp helper.cpp)
set(helper_app_path "\${QT_DEPLOY_BIN_DIR}/$<TARGET_FILE_NAME:HelperApp>")
# Generate a deployment script to be executed at install time
qt_generate_deploy_script(
TARGET MyApp
OUTPUT_SCRIPT deploy_script
CONTENT "
qt_deploy_runtime_dependencies(
EXECUTABLE \"${executable_path}\"
ADDITIONAL_EXECUTABLES \"${helper_app_path}\"
GENERATE_QT_CONF
VERBOSE
)")
# Omitting RUNTIME DESTINATION will install a non-bundle target to CMAKE_INSTALL_BINDIR,
# which coincides with the default value of QT_DEPLOY_BIN_DIR used above, './bin'.
# Installing macOS bundles always requires an explicit BUNDLE DESTINATION option.
install(TARGETS MyApp HelperApp # Install to CMAKE_INSTALL_PREFIX/bin/MyApp.exe
# and ./binHelperApp.exe
BUNDLE DESTINATION . # Install to CMAKE_INSTALL_PREFIX/MyApp.app/Contents/MacOS/MyApp
)
install(SCRIPT ${deploy_script}) # Add its runtime dependencies
\endcode
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