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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qobjectcleanuphandler.h"
QT_BEGIN_NAMESPACE
/*!
\class QObjectCleanupHandler
\inmodule QtCore
\brief The QObjectCleanupHandler class watches the lifetime of multiple QObjects.
\ingroup objectmodel
A QObjectCleanupHandler is useful whenever you need to know when a
number of \l{QObject}s that are owned by someone else have been
deleted. This is important, for example, when referencing memory
in an application that has been allocated in a shared library.
To keep track of some \l{QObject}s, create a
QObjectCleanupHandler, and add() the objects you are interested
in. If you are no longer interested in tracking a particular
object, use remove() to remove it from the cleanup handler. If an
object being tracked by the cleanup handler gets deleted by
someone else it will automatically be removed from the cleanup
handler. You can delete all the objects in the cleanup handler
with clear(), or by destroying the cleanup handler. isEmpty()
returns \c true if the QObjectCleanupHandler has no objects to keep
track of.
\sa QPointer
*/
/*!
Constructs an empty QObjectCleanupHandler.
*/
QObjectCleanupHandler::QObjectCleanupHandler()
{
}
/*!
Destroys the cleanup handler. All objects in this cleanup handler
will be deleted.
\sa clear()
*/
QObjectCleanupHandler::~QObjectCleanupHandler()
{
clear();
}
/*!
Adds \a object to this cleanup handler and returns the pointer to
the object.
\sa remove()
*/
QObject *QObjectCleanupHandler::add(QObject *object)
{
if (!object)
return nullptr;
connect(object, SIGNAL(destroyed(QObject *)), this, SLOT(objectDestroyed(QObject *)));
cleanupObjects.insert(0, object);
return object;
}
/*!
Removes the \a object from this cleanup handler. The object will
not be destroyed.
\sa add()
*/
void QObjectCleanupHandler::remove(QObject *object)
{
int index;
if ((index = cleanupObjects.indexOf(object)) != -1) {
cleanupObjects.removeAt(index);
disconnect(object, SIGNAL(destroyed(QObject *)), this, SLOT(objectDestroyed(QObject *)));
}
}
/*!
Returns \c true if this cleanup handler is empty or if all objects in
this cleanup handler have been destroyed; otherwise return false.
\sa add(), remove(), clear()
*/
bool QObjectCleanupHandler::isEmpty() const
{
return cleanupObjects.isEmpty();
}
/*!
Deletes all objects in this cleanup handler. The cleanup handler
becomes empty.
\sa isEmpty()
*/
void QObjectCleanupHandler::clear()
{
while (!cleanupObjects.isEmpty())
delete cleanupObjects.takeFirst();
}
void QObjectCleanupHandler::objectDestroyed(QObject *object)
{
remove(object);
}
QT_END_NAMESPACE
#include "moc_qobjectcleanuphandler.cpp"
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