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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page gui-changes-qt6.html
\title Changes to Qt GUI
\ingroup changes-qt-5-to-6
\brief Migrate Qt GUI to Qt 6.
Qt 6 is a result of the conscious effort to make the framework more
efficient and easy to use.
We try to maintain binary and source compatibility for all the public
APIs in each release. But some changes were inevitable in an effort to
make Qt a better framework.
In this topic we summarize those changes in Qt GUI, and provide
guidance to handle them.
\section1 Kernel classes
\section2 The QBitmap class
Implicit construction of a QBitmap from a QPixmap is no longer supported.
The constructor and assignment operator have been made explicit and marked as
deprecated. Use the new static factory function \l{QBitmap::}{fromPixmap} instead.
\section2 The QCursor class
Implicit construction of a QCursor from a QPixmap is no longer supported, the
constructor has been made explicit.
\section2 The QKeyCombination class
QKeyCombination is a new class for storing a combination of a key with an
optional modifier. It should be used as a replacement for combining values from
the Qt::Key enum with a modifier in a type-safe way.
We recommend migrating code that currently uses operator+() to combine a key and
modifiers, as future C++ standards are likely to declare arithmetic operations
between unrelated enumeration types as illegal. Use operator|(), and change
APIs that expect an \c int to expect a QKeyCombination instead.
Existing APIs that expect an \c int for a key combination can be called using
QKeyCombination::toCombined().
\section1 Text classes
\section2 The QFontDatabase class
The QFontDatabase class has now only static member functions. The constructor
has been deprecated. Instead of e.g.
\code
const QStringList fontFamilies = QFontDatabase().families();
\endcode
use
\code
const QStringList fontFamilies = QFontDatabase::families();
\endcode
\section2 The QFont class
The numerical values of the QFont::Weight enumerator have been changed to
be in line with OpenType weight values. QFont::setWeight() expects an enum value
instead of an \c int, and code that calls the setter with an integer will fail to
compile. To continue to use old integer values, use QFont::setLegacyWeight().
\section1 Painting classes
See the porting guide for \l{Changes to Qt Print Support}{Qt Print Support} for
information about \l{QPagedPaintDevice} and other printing related classes.
\section1 Utility classes
\section2 QIntValidator and QDoubleValidator
The \l{QIntValidator::}{setRange()} method is no longer marked as virtual.
\section1 OpenGL classes
With the introduction of Qt RHI as the rendering foundation in Qt,
most classes prefixed by \c QOpenGL have been moved into the \l{Qt OpenGL}
module.
More details can be found in \l{Changes to Qt OpenGL}{the Qt OpenGL porting guide}.
One notable exception is the class \l QOpenGLContext, which still resides in
Qt GUI.
In addition, the class \l QOpenGLWidget has been moved to a new module, named
Qt OpenGL Widgets.
\section2 The QOpenGLContext class
The QOpenGLContext::versionFunctions() function is replaced by
QOpenGLVersionFunctionsFactory::get(). QOpenGLVersionFunctionsFactory is a public
class now, part of the \l{Qt OpenGL} module.
\section2 ANGLE
On Windows, ANGLE, a third-party OpenGL ES to Direct 3D translator, is no
longer included in Qt. This means Qt::AA_UseOpenGLES and the environment
variable \c{QT_OPENGL=angle} no longer have any effect.
In \l{Dynamically Loading OpenGL}{dynamic OpenGL builds} there is no automatic fallback to ANGLE in
case OpenGL proper fails to initialize. For QWindow or QWidget based
applications using OpenGL directly, for example via QOpenGLWidget, this means
that OpenGL proper is the only option at run time. However, the alternative of
using a pure software OpenGL implementation, such as Mesa llvmpipe that is
shipped with the pre-built Qt packages, is still available. For Qt Quick and Qt
Quick 3D applications, Qt 6 introduces support for Direct 3D 11, Vulkan, and
Metal, in addition to OpenGL. On Windows the default choice is Direct 3D,
therefore the removal of ANGLE is alleviated by having support for graphics
APIs other than OpenGL as well.
*/
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