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load(qt_build_config)
TARGET = QtGui
QT = core-private
MODULE_CONFIG = opengl
DEFINES += QT_NO_USING_NAMESPACE
load(qt_module_config)
# Code coverage with TestCocoon
# The following is required as extra compilers use $$QMAKE_CXX instead of $(CXX).
# Without this, testcocoon.prf is read only after $$QMAKE_CXX is used by the
# extra compilers.
testcocoon {
load(testcocoon)
}
QMAKE_DOCS = $$PWD/doc/qtgui.qdocconf
QMAKE_DOCS_INDEX = ../../doc
include(accessible/accessible.pri)
include(kernel/kernel.pri)
include(image/image.pri)
include(text/text.pri)
include(painting/painting.pri)
include(util/util.pri)
include(math3d/math3d.pri)
include(opengl/opengl.pri)
include(animation/animation.pri)
QMAKE_LIBS += $$QMAKE_LIBS_GUI
win32:!contains(QT_CONFIG, directwrite) {
DEFINES += QT_NO_DIRECTWRITE
}
*-g++*|linux-icc*|*-clang*|*-qcc* {
sse2 {
sse2_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS)
sse2_compiler.commands += $$QMAKE_CFLAGS_SSE2
sse2_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}
sse2_compiler.dependency_type = TYPE_C
sse2_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
sse2_compiler.input = SSE2_SOURCES
sse2_compiler.variable_out = OBJECTS
sse2_compiler.name = compiling[sse2] ${QMAKE_FILE_IN}
silent:sse2_compiler.commands = @echo compiling[sse2] ${QMAKE_FILE_IN} && $$sse2_compiler.commands
QMAKE_EXTRA_COMPILERS += sse2_compiler
}
ssse3 {
ssse3_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS)
ssse3_compiler.commands += $$QMAKE_CFLAGS_SSSE3
ssse3_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}
ssse3_compiler.dependency_type = TYPE_C
ssse3_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
ssse3_compiler.input = SSSE3_SOURCES
ssse3_compiler.variable_out = OBJECTS
ssse3_compiler.name = compiling[ssse3] ${QMAKE_FILE_IN}
silent:ssse3_compiler.commands = @echo compiling[ssse3] ${QMAKE_FILE_IN} && $$ssse3_compiler.commands
QMAKE_EXTRA_COMPILERS += ssse3_compiler
}
avx {
avx_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS)
avx_compiler.commands += $$QMAKE_CFLAGS_AVX
avx_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}
avx_compiler.dependency_type = TYPE_C
avx_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
avx_compiler.input = AVX_SOURCES
avx_compiler.variable_out = OBJECTS
avx_compiler.name = compiling[avx] ${QMAKE_FILE_IN}
silent:avx_compiler.commands = @echo compiling[avx] ${QMAKE_FILE_IN} && $$avx_compiler.commands
QMAKE_EXTRA_COMPILERS += avx_compiler
}
neon {
HEADERS += $$NEON_HEADERS
DRAWHELPER_NEON_ASM_FILES = $$NEON_ASM
neon_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS)
neon_compiler.commands += $$QMAKE_CFLAGS_NEON
neon_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}
neon_compiler.dependency_type = TYPE_C
neon_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
neon_compiler.input = DRAWHELPER_NEON_ASM_FILES NEON_SOURCES
neon_compiler.variable_out = OBJECTS
neon_compiler.name = compiling[neon] ${QMAKE_FILE_IN}
silent:neon_compiler.commands = @echo compiling[neon] ${QMAKE_FILE_IN} && $$neon_compiler.commands
QMAKE_EXTRA_COMPILERS += neon_compiler
}
iwmmxt {
iwmmxt_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS)
iwmmxt_compiler.commands += $$QMAKE_CFLAGS_IWMMXT
iwmmxt_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}
iwmmxt_compiler.dependency_type = TYPE_C
iwmmxt_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
iwmmxt_compiler.input = IWMMXT_SOURCES
iwmmxt_compiler.variable_out = OBJECTS
iwmmxt_compiler.name = compiling[iwmmxt] ${QMAKE_FILE_IN}
silent:iwmmxt_compiler.commands = @echo compiling[iwmmxt] ${QMAKE_FILE_IN} && $$iwmmxt_compiler.commands
QMAKE_EXTRA_COMPILERS += iwmmxt_compiler
}
mips_dsp {
HEADERS += $$MIPS_DSP_HEADERS
DRAWHELPER_MIPS_DSP_ASM_FILES = $$MIPS_DSP_ASM
mips_dsp_compiler.commands = $$QMAKE_CXX -c
mips_dsp_compiler.commands += $(CXXFLAGS) $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}
mips_dsp_compiler.dependency_type = TYPE_C
mips_dsp_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
mips_dsp_compiler.input = DRAWHELPER_MIPS_DSP_ASM_FILES MIPS_DSP_SOURCES
mips_dsp_compiler.variable_out = OBJECTS
mips_dsp_compiler.name = compiling[mips_dsp] ${QMAKE_FILE_IN}
silent:mips_dsp_compiler.commands = @echo compiling[mips_dsp] ${QMAKE_FILE_IN} && $$mips_dsp_compiler.commands
QMAKE_EXTRA_COMPILERS += mips_dsp_compiler
}
mips_dspr2 {
HEADERS += $$MIPS_DSP_HEADERS
DRAWHELPER_MIPS_DSPR2_ASM_FILES += $$MIPS_DSPR2_ASM
mips_dspr2_compiler.commands = $$QMAKE_CXX -c
mips_dspr2_compiler.commands += $(CXXFLAGS) $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}
mips_dspr2_compiler.dependency_type = TYPE_C
mips_dspr2_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
mips_dspr2_compiler.input = DRAWHELPER_MIPS_DSPR2_ASM_FILES
mips_dspr2_compiler.variable_out = OBJECTS
mips_dspr2_compiler.name = compiling[mips_dspr2] ${QMAKE_FILE_IN}
silent:mips_dspr2_compiler.commands = @echo compiling[mips_dspr2] ${QMAKE_FILE_IN} && $$mips_dspr2_compiler.commands
QMAKE_EXTRA_COMPILERS += mips_dspr2_compiler
}
} else:win32-msvc* {
sse2 {
sse2_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS)
sse2_compiler.commands += $$QMAKE_CFLAGS_SSE2
sse2_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -Fo${QMAKE_FILE_OUT}
sse2_compiler.dependency_type = TYPE_C
sse2_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
sse2_compiler.input = SSE2_SOURCES
sse2_compiler.variable_out = OBJECTS
sse2_compiler.name = compiling[sse2] ${QMAKE_FILE_IN}
silent:sse2_compiler.commands = @echo compiling[sse2] ${QMAKE_FILE_IN} && $$sse2_compiler.commands
QMAKE_EXTRA_COMPILERS += sse2_compiler
}
ssse3 {
ssse3_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS)
ssse3_compiler.commands += $$QMAKE_CFLAGS_SSSE3
ssse3_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -Fo${QMAKE_FILE_OUT}
ssse3_compiler.dependency_type = TYPE_C
ssse3_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
ssse3_compiler.input = SSSE3_SOURCES
ssse3_compiler.variable_out = OBJECTS
ssse3_compiler.name = compiling[ssse3] ${QMAKE_FILE_IN}
silent:ssse3_compiler.commands = @echo compiling[ssse3] ${QMAKE_FILE_IN} && $$ssse3_compiler.commands
QMAKE_EXTRA_COMPILERS += ssse3_compiler
}
avx {
avx_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS) -D_M_AVX
avx_compiler.commands += $$QMAKE_CFLAGS_AVX
avx_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -Fo${QMAKE_FILE_OUT}
avx_compiler.dependency_type = TYPE_C
avx_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
avx_compiler.input = AVX_SOURCES
avx_compiler.variable_out = OBJECTS
avx_compiler.name = compiling[avx] ${QMAKE_FILE_IN}
silent:avx_compiler.commands = @echo compiling[avx] ${QMAKE_FILE_IN} && $$avx_compiler.commands
QMAKE_EXTRA_COMPILERS += avx_compiler
}
} else:false {
# This allows an IDE like Creator to know that these files are part of the sources
SOURCES += $$SSE2_SOURCES $$SSSE3_SOURCES \
$$AVX_SOURCES \
$$NEON_SOURCES $$NEON_ASM \
$$IWMMXT_SOURCES \
$$MIPS_DSP_SOURCES $$MIPS_DSP_ASM $$MIPS_DSPR2_ASM
}
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