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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QLOCALSERVER_P_H
#define QLOCALSERVER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the QLocalServer class. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include <QtNetwork/private/qtnetworkglobal_p.h>
#include "qlocalserver.h"
#include "private/qobject_p.h"
#include <qqueue.h>
QT_REQUIRE_CONFIG(localserver);
#if defined(QT_LOCALSOCKET_TCP)
# include <qtcpserver.h>
# include <QtCore/qmap.h>
#elif defined(Q_OS_WIN)
# include <qt_windows.h>
# include <qwineventnotifier.h>
#else
# include <private/qabstractsocketengine_p.h>
# include <qsocketnotifier.h>
#endif
QT_BEGIN_NAMESPACE
class QLocalServerPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QLocalServer)
public:
QLocalServerPrivate() :
#if !defined(QT_LOCALSOCKET_TCP) && !defined(Q_OS_WIN)
listenSocket(-1), socketNotifier(nullptr),
#endif
maxPendingConnections(30), error(QAbstractSocket::UnknownSocketError),
socketOptions(QLocalServer::NoOptions)
{
}
void init();
bool listen(const QString &name);
bool listen(qintptr socketDescriptor);
static bool removeServer(const QString &name);
void closeServer();
void waitForNewConnection(int msec, bool *timedOut);
void _q_onNewConnection();
#if defined(QT_LOCALSOCKET_TCP)
QTcpServer tcpServer;
QMap<quintptr, QTcpSocket*> socketMap;
#elif defined(Q_OS_WIN)
struct Listener {
Listener() = default;
HANDLE handle = nullptr;
OVERLAPPED overlapped;
bool connected = false;
private:
Q_DISABLE_COPY(Listener)
};
void setError(const QString &function);
bool addListener();
std::vector<std::unique_ptr<Listener>> listeners;
HANDLE eventHandle;
QWinEventNotifier *connectionEventNotifier;
#else
void setError(const QString &function);
int listenSocket;
QSocketNotifier *socketNotifier;
#endif
QString serverName;
QString fullServerName;
int maxPendingConnections;
QQueue<QLocalSocket*> pendingConnections;
QString errorString;
QAbstractSocket::SocketError error;
int listenBacklog = 50;
Q_OBJECT_BINDABLE_PROPERTY(QLocalServerPrivate, QLocalServer::SocketOptions, socketOptions)
};
QT_END_NAMESPACE
#endif // QLOCALSERVER_P_H
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