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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qnsview.h"
#include "qcocoainputcontext.h"
#include "qcocoanativeinterface.h"
#include "qcocoaautoreleasepool.h"
#include <QtCore/QRect>
#include <QtGui/QGuiApplication>
#include <QtGui/QWindow>
QT_BEGIN_NAMESPACE
/*!
\class QCocoaInputContext
\brief Cocoa Input context implementation
Handles input of foreign characters (particularly East Asian)
languages.
\section1 Testing
\list
\o Select input sources like 'Kotoeri' in Language & Text Preferences
\o Compile the \a mainwindows/mdi example and open a text window.
\o In the language bar, switch to 'Hiragana'.
\o In a text editor control, type the syllable \a 'la'.
Underlined characters show up, indicating that there is completion
available. Press the Space key two times. A completion popup occurs
which shows the options.
\endlist
\section1 Interaction
Input method support in Cocoa uses NSTextInput protorol. Therefore
almost all functionality is implemented in QNSView.
\ingroup qt-lighthouse-cocoa
*/
QCocoaInputContext::QCocoaInputContext()
: QPlatformInputContext()
, mWindow(QGuiApplication::focusWindow())
{
connect(qApp->inputMethod(), SIGNAL(inputItemChanged()), this, SLOT(inputItemChanged()));
}
QCocoaInputContext::~QCocoaInputContext()
{
}
/*!
\brief Cancels a composition.
*/
void QCocoaInputContext::reset()
{
QPlatformInputContext::reset();
if (!mWindow) return;
QCocoaNativeInterface *nativeInterface = qobject_cast<QCocoaNativeInterface *>(QGuiApplication::platformNativeInterface());
if (!nativeInterface) return;
QNSView *view = static_cast<QNSView *>(nativeInterface->nativeResourceForWindow("nsview", mWindow));
if (!view) return;
QCocoaAutoReleasePool pool;
NSInputManager *currentIManager = [NSInputManager currentInputManager];
if (currentIManager) {
[currentIManager markedTextAbandoned:view];
[view unmarkText];
}
}
void QCocoaInputContext::inputItemChanged()
{
mWindow = QGuiApplication::focusWindow();
}
QT_END_NAMESPACE
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