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# QTBUG-87429
[renderToTextureArrayOfTexturedQuad]
android
# QTBUG-92211
[renderPassDescriptorCompatibility]
android
# Skip 3D textures with Android emulator, the sw-based GL there is no good
[threeDimTexture]
android
# Same here, GLES 3.0 features seem hopeless
[renderToTextureTextureArray]
android
# Ditto
[renderToTextureSampleWithSeparateTextureAndSampler]
android
[renderToFloatTexture]
android
[renderToRgb10Texture]
android
[tessellation vulkan]
android