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struct Input
{
float2 uv : TEXCOORD0;
float3 normal : TEXCOORD1;
float4 position : SV_Position;
};
struct Output
{
float3 position : POSITION;
float2 uv : TEXCOORD0;
float3 normal : TEXCOORD1;
};
struct ConstantData
{
float edges[3] : SV_TessFactor;
float inside : SV_InsideTessFactor;
};
cbuffer buf : register(b0)
{
row_major float4x4 mvp : packoffset(c0);
float displacementAmount : packoffset(c4);
float tessInner : packoffset(c4.y);
float tessOuter : packoffset(c4.z);
int useTex : packoffset(c4.w);
};
ConstantData patchConstFunc(InputPatch<Input, 3> ip, uint PatchID : SV_PrimitiveID )
{
ConstantData d;
d.edges[0] = tessOuter;
d.edges[1] = tessOuter;
d.edges[2] = tessOuter;
d.inside = tessInner;
return d;
}
[domain("tri")]
[partitioning("integer")]
[outputtopology("triangle_cw")]
[outputcontrolpoints(3)]
[patchconstantfunc("patchConstFunc")]
Output main(InputPatch<Input, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID)
{
Output output;
output.position = patch[pointId].position;
output.uv = patch[pointId].uv;
output.normal = patch[pointId].normal;
return output;
}
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